/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2023 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" #include "latch.h" static uint8 bus_conflict; static uint8 *WRAM = NULL; static uint32 WRAMSIZE; static void (*WSync)(void); static readfunc defread; LATCH latch; DECLFW(LatchWrite) { /* FCEU_printf("bs %04x %02x\n",A,V); */ if (bus_conflict) V &= CartBR(A); latch.addr = A; latch.data = V; WSync(); } void LatchHardReset() { latch.addr = 0; latch.data = 0; WSync(); } void LatchPower(void) { LatchHardReset(); WSync(); if (WRAM) { SetReadHandler(0x6000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); } else { SetReadHandler(0x8000, 0xFFFF, defread); } SetWriteHandler(0x8000, 0xFFFF, LatchWrite); } void LatchClose(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } static void LatchReset(void) { WSync(); } static void StateRestore(int version) { WSync(); } void Latch_Init(CartInfo *info, void (*proc)(void), readfunc func, uint8 wram, uint8 busc) { bus_conflict = busc; WSync = proc; if (func != NULL) defread = func; else defread = CartBROB; info->Power = LatchPower; info->Close = LatchClose; info->Reset = LatchReset; GameStateRestore = StateRestore; if (wram) { WRAMSIZE = 8192; WRAM = (uint8 *)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); if (info->battery) { info->SaveGame[0] = WRAM; info->SaveGameLen[0] = WRAMSIZE; } AddExState(WRAM, WRAMSIZE, 0, "WRAM"); } AddExState(&latch.addr, 2, 0, "ADDR"); AddExState(&latch.data, 1, 0, "DATA"); }