#include "share.h" static uint8 GunSight[] = { 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 0, 3, 3, 3, 0, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, }; static uint8 FCEUcursor[11 * 19] = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 2, 2, 1, 0, 0, 0, 1, 1, 0, 0, 1, 2, 2, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, }; void FCEU_DrawGunSight(uint8 *buf, int xc, int yc) { int x, y; int c, d; for (y = 0; y < 13; y++) for (x = 0; x < 13; x++) { uint8 a; a = GunSight[y * 13 + x]; if (a) { c = (yc + y - 7); d = (xc + x - 7); if (c >= 0 && d >= 0 && d < 256 && c < 240) { if (a == 3) buf[c * 256 + d] = 0xBF - (buf[c * 256 + d] & 0x3F); else buf[c * 256 + d] = a - 1; } } } } void FCEU_DrawCursor(uint8 *buf, int xc, int yc) { int x, y; int c, d; if (xc < 256 && yc < 240) for (y = 0; y < 19; y++) for (x = 0; x < 11; x++) { uint8 a; a = FCEUcursor[y * 11 + x]; if (a) { c = (yc + y); d = (xc + x); if (d < 256 && c < 240) buf[c * 256 + d] = a + 127; } } }