/* FCEUmm - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2019 Libretro Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* NES 2.0 Mapper 527 is used for a bootleg version of * Taito's 不動明王伝 (Fudō Myōō Den). * Its UNIF board name is UNL-AX-40G. The original INES Mapper 207 is * replaced with a VRC2 clone (A0/A1, i.e. VRC2b) while retaining * Mapper 207's extended mirroring. */ #include "mapinc.h" static uint8 preg[2], creg[8], NT[2]; static SFORMAT StateRegs[] = { { preg, 2, "PREG" }, { creg, 8, "CREG" }, { NT, 2, "NMT" }, { 0 } }; static void Sync(void) { uint8 i; setprg8(0x8000, preg[0]); setprg8(0xA000, preg[1]); setprg8(0xC000, 0x1E); setprg8(0xE000, 0x1F); for (i = 0; i < 8; i++) setchr1(i << 10, creg[i]); setmirrorw(NT[0], NT[0], NT[1], NT[1]); } static DECLFW(UNLAX40GWrite8) { A &= 0xF003; preg[0] = V & 0x1F; Sync(); } static DECLFW(UNLAX40GWriteA) { A &= 0xF003; preg[1] = V & 0x1F; Sync(); } static DECLFW(UNLAX40GWriteB) { uint16 i, shift; A &= 0xF003; i = ((A >> 1) & 1) | ((A - 0xB000) >> 11); shift = ((A & 1) << 2); creg[i] = (creg[i] & (0xF0 >> shift)) | ((V & 0xF) << shift); if (i < 2) NT[i] = (creg[i] & 0x80) >> 7; Sync(); } static void UNLAX40GPower(void) { Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0x8FFF, UNLAX40GWrite8); SetWriteHandler(0xA000, 0xAFFF, UNLAX40GWriteA); SetWriteHandler(0xB000, 0xEFFF, UNLAX40GWriteB); } static void StateRestore(int version) { Sync(); } void UNLAX40G_Init(CartInfo *info) { info->Power = UNLAX40GPower; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }