/* FCE Ultra - NES/Famicom Emulator * * Copyright (C) 2017 FCEUX Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Magic Kid GooGoo */ #include "mapinc.h" static uint8 preg, creg[4]; static uint8 *WRAM = NULL; static SFORMAT StateRegs[] = { { &preg, 1, "PREG" }, { creg, 4, "CREG" }, { 0 } }; static void Sync(void) { setprg8r(0x10, 0x6000, 0); setprg16(0x8000, preg); setprg16(0xC000, 0); setchr2(0x0000, creg[0]); setchr2(0x0800, creg[1]); setchr2(0x1000, creg[2]); setchr2(0x1800, creg[3]); } static DECLFW(M190Write89) { preg = V & 7; Sync(); } static DECLFW(M190WriteCD) { preg = 8 | (V & 7); Sync(); } static DECLFW(M190WriteAB) { creg[A & 3] = V; Sync(); } static void M190Power(void) { creg[0] = creg[1] = creg[2] = creg[3] = 0; preg = 0; FCEU_CheatAddRAM(0x2000 >> 10, 0x6000, WRAM); SetReadHandler(0x6000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); SetWriteHandler(0x8000, 0x9FFF, M190Write89); SetWriteHandler(0xA000, 0xBFFF, M190WriteAB); SetWriteHandler(0xC000, 0xDFFF, M190WriteCD); setmirror(MI_V); Sync(); } static void M190Close(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } static void StateRestore(int version) { Sync(); } void Mapper190_Init(CartInfo *info) { info->Power = M190Power; info->Close = M190Close; WRAM = (uint8*)FCEU_gmalloc(0x2000); SetupCartPRGMapping(0x10, WRAM, 0x2000, 1); AddExState(WRAM, 0x2000, 0, "WRAM"); GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }