/* FCEUmm - NES/Famicom Emulator * * Copyright (C) 2019 Libretro Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* added 2019-5-23 * UNIF: BMC-60311C: * https://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_289 */ #include "mapinc.h" static uint8 inner_bank, outer_bank, mode; static SFORMAT StateRegs[] = { { &inner_bank, 1, "INB0" }, { &outer_bank, 1, "OUTB" }, { &mode, 1, "MODE" }, { 0 } }; static void Sync(void) { uint8 bbank = (mode & 4) ? 0 : (inner_bank & 7); uint8 bank = outer_bank | bbank; uint8 preg[2]; /* 0: NROM-128: Same inner/outer 16 KiB bank at CPU $8000-$BFFF * and $C000-$FFFF * 1: NROM-256: 32 kiB bank at CPU $8000-$FFFF (Selected inner/outer bank SHR 1) * 2: UNROM: Inner/outer bank at CPU $8000-BFFF, * fixed inner bank 7 within outer bank at $C000-$FFFF * 3: Unknown * * The combined inner/outer bank is simply the inner bank, selected by the * latch at $8000-$FFFF (or 0 if the latch is disabled) ORed with the * outer bank selected by $6001, without any bit shifting. */ preg[0] = bank; preg[1] = 0; switch (mode & 3) { case 0x00: case 0x01: preg[1] = bank | ((mode & 1) ? 1 : 0); break; case 0x02: preg[1] = outer_bank | 7; case 0x03: break; } setchr8(0); setprg16(0x8000, preg[0]); setprg16(0xC000, preg[1]); setmirror(((mode & 8) >> 3) ^ 1); } static DECLFW(Write0) { mode = V; Sync(); } static DECLFW(Write1) { outer_bank = V; Sync(); } static DECLFW(Write8) { inner_bank = V; Sync(); } static void BMC60311CPower(void) { inner_bank = outer_bank = mode = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x6000, 0x6000, Write0); SetWriteHandler(0x6001, 0x6001, Write1); SetWriteHandler(0x8000, 0xFFFF, Write8); } static void BMC60311CReset(void) { inner_bank = outer_bank = mode = 0; Sync(); } static void BMC60311CRestore(int version) { Sync(); } void BMC60311C_Init(CartInfo *info) { info->Power = BMC60311CPower; info->Reset = BMC60311CReset; GameStateRestore = BMC60311CRestore; AddExState(&StateRegs, ~0, 0, 0); }