/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2025 NewRisingSun * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 reg[2]; static void sync () { setprg8(0x6000, reg[1] &0x07 |0x08); setprg32(0x8000, reg[0] >>4 &0x07); setchr8(reg[0] &0x0F); setmirror(reg[0] &0x80? MI_H: MI_V); } static DECLFW(writeReg) { reg[A >>12 &1] = V; sync(); } static void power() { SetReadHandler(0x6000, 0xFFFF, CartBR); SetWriteHandler(0xE000, 0xFFFF, writeReg); reg[0] = reg[1] = 0; sync(); } static void stateRestore(int version) { sync(); } void Mapper588_Init (CartInfo *info) { info->Reset = power; info->Power = power; GameStateRestore = stateRestore; AddExState(reg, 2, 0, "REGS"); }