/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2012 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Pegasus 5-in-1 (Golden Five) (Unl) */ #include "mapinc.h" static uint8 preg[2]; static uint8 *WRAM = NULL; static uint32 WRAMSIZE; static SFORMAT StateRegs[] = { { preg, 2, "PREG" }, { 0 } }; static void Sync(void) { setprg8r(0x10, 0x6000, 0); setprg16(0x8000, preg[0]); setprg16(0xC000, preg[1]); setchr8(0); } static DECLFW(M104WriteBank) { if ((V & 8) > 0) { preg[0] = ((V << 4) & 0x70) | (preg[0] & 0x0F); preg[1] = ((V << 4) & 0x70) | 0x0F; Sync(); } } static DECLFW(M104WritePreg) { preg[0] = (preg[0] & 0x70) | (V & 0x0F); Sync(); } static void M104Close(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } static void M104Power(void) { preg[1] = 0x0F; Sync(); SetReadHandler(0x6000, 0x7fff, CartBR); SetWriteHandler(0x6000, 0x7fff, CartBW); SetWriteHandler(0x8000, 0x9FFF, M104WriteBank); SetWriteHandler(0xC000, 0xFFFF, M104WritePreg); SetReadHandler(0x8000, 0xFFFF, CartBR); setmirror(MI_V); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); } static void StateRestore(int version) { Sync(); } void Mapper104_Init(CartInfo *info) { info->Power = M104Power; info->Close = M104Close; AddExState(&StateRegs, ~0, 0, 0); WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if (info->battery) { info->SaveGame[0] = WRAM; info->SaveGameLen[0] = WRAMSIZE; } GameStateRestore = StateRestore; }