/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2025 NewRisingSun * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" #include "asic_mmc3.h" static void (*MMC3_cbSync)(); static int (*MMC3_cbGetPRGBank)(uint8); static int (*MMC3_cbGetCHRBank)(uint8); static DECLFR ((*MMC3_cbReadWRAM)); static DECLFW ((*MMC3_cbWriteWRAM)); static uint8 MMC3_type; static uint8 MMC3_index; static uint8 MMC3_reg[8]; static uint8 MMC3_mirroring; static uint8 MMC3_wramControl; static uint8 MMC3_reloadValue; static uint8 MMC3_reloadRequest; static uint8 MMC3_irqEnable; static uint8 MMC3_counter; static SFORMAT MMC3_state[] = { { MMC3_reg, 8, "M3GS" }, {&MMC3_index, 1, "M3IX" }, {&MMC3_mirroring, 1, "M3NT" }, {&MMC3_wramControl, 1, "M3WR" }, {&MMC3_reloadRequest, 1, "M3IR" }, {&MMC3_counter, 1, "M3IC" }, {&MMC3_reloadValue, 1, "M3IL" }, {&MMC3_irqEnable, 1, "M3IA" }, { 0 } }; void MMC3_syncWRAM (int OR) { if (PRGsize[0x10]) setprg8r(0x10, 0x6000, OR); } int MMC3_getPRGBank (uint8 bank) { if (MMC3_index &0x40 && ~bank &1) bank ^= 2; return bank &2? 0xFE | bank &1: MMC3_reg[6 | bank &1]; } int MMC3_getCHRBank (uint8 bank) { if (MMC3_index &0x80) bank ^= 4; return bank &4? MMC3_reg[bank -2]: MMC3_reg[bank >>1] &~1 | bank &1; } uint8 MMC3_getMirroring (void) { return MMC3_mirroring; } DECLFR(MMC3_readWRAM) { if (MMC3_wramControl &0x80 || MMC3_type == MMC3_TYPE_AX5202P || MMC3_type == MMC3_TYPE_MMC6) return MMC3_cbReadWRAM? MMC3_cbReadWRAM(A): CartBR(A); else return A >>8; } DECLFW(MMC3_writeWRAM) { if ((MMC3_wramControl &0x80 || MMC3_type == MMC3_TYPE_AX5202P) && ~MMC3_wramControl &0x40 || MMC3_type == MMC3_TYPE_MMC6) { CartBW(A, V); if (MMC3_cbWriteWRAM) MMC3_cbWriteWRAM(A, V); } } void MMC3_syncPRG (int AND, int OR) { int bank; for (bank = 0; bank < 4; bank++) setprg8(0x8000 | bank <<13, MMC3_cbGetPRGBank(bank) &AND |OR); } void MMC3_syncCHR (int AND, int OR) { int bank; for (bank = 0; bank < 8; bank++) setchr1(bank <<10, MMC3_cbGetCHRBank(bank) &AND |OR); } void MMC3_syncMirror () { setmirror(MMC3_mirroring &1? MI_H: MI_V); } void MMC3_clockCounter () { uint8 prevCounter = MMC3_counter; MMC3_counter = MMC3_reloadRequest || !MMC3_counter? MMC3_reloadValue: --MMC3_counter; if ((prevCounter || MMC3_type != MMC3_TYPE_NEC || MMC3_reloadRequest) && !MMC3_counter && MMC3_irqEnable) X6502_IRQBegin(FCEU_IQEXT); MMC3_reloadRequest = 0; } DECLFW(MMC3_writeReg) { switch(A &0xE001) { case 0x8000: MMC3_index = V; break; case 0x8001: MMC3_reg[MMC3_index &7] = V; break; case 0xA000: MMC3_mirroring = V; break; case 0xA001: MMC3_wramControl = V; break; case 0xC000: MMC3_reloadValue = V; break; case 0xC001: MMC3_reloadRequest = 1; MMC3_counter = 0; break; case 0xE000: X6502_IRQEnd(FCEU_IQEXT); /* Fall-through */ case 0xE001: MMC3_irqEnable = A &1; break; } if (A <0xC000) MMC3_cbSync(); } static void MMC3_clear () { MMC3_reg[0] = 0; MMC3_reg[1] = 2; MMC3_reg[2] = 4; MMC3_reg[3] = 5; MMC3_reg[4] = 6; MMC3_reg[5] = 7; MMC3_reg[6] = 0; MMC3_reg[7] = 1; MMC3_index = MMC3_mirroring = MMC3_wramControl = MMC3_reloadValue = MMC3_reloadRequest = MMC3_irqEnable = MMC3_counter = 0; MMC3_cbSync(); } static void MMC3_setHandlers () { SetReadHandler (0x6000, 0x7FFF, MMC3_readWRAM); SetWriteHandler(0x6000, 0x7FFF, MMC3_writeWRAM); SetReadHandler (0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, MMC3_writeReg); GameHBIRQHook = MMC3_clockCounter; } static void MMC3_configure (void (*sync)(), uint8 type, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) { MMC3_type = type; MMC3_cbSync = sync; MMC3_cbGetPRGBank = prg? prg: MMC3_getPRGBank; MMC3_cbGetCHRBank = chr? chr: MMC3_getCHRBank; MMC3_cbReadWRAM = read; MMC3_cbWriteWRAM = write; } void MMC3_activate (uint8 clear, void (*sync)(), uint8 type, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) { MMC3_configure(sync, type, prg, chr, read, write); MMC3_setHandlers(); if (clear) MMC3_clear(); else MMC3_cbSync(); } void MMC3_addExState () { AddExState(MMC3_state, ~0, 0, 0); } void MMC3_restore (int version) { MMC3_cbSync(); } void MMC3_power () { MMC3_setHandlers(); MMC3_clear(); } void MMC3_init (CartInfo *info, void (*sync)(), uint8 type, int (*prg)(uint8), int (*chr)(uint8), DECLFR((*read)), DECLFW((*write))) { MMC3_addExState(); MMC3_configure(sync, type, prg, chr, read, write); info->Power = MMC3_power; info->Reset = MMC3_cbSync; GameStateRestore = MMC3_restore; }