/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2003 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "share.h" static uint32 bs, bss; static uint32 boop; static uint8 FP_FASTAPASS(2) Read(int w, uint8 ret) { if (w) { ret |= (bs & 1) << 3; ret |= (boop & 1) << 4; bs >>= 1; boop >>= 1; } return(ret); } static void FP_FASTAPASS(1) Write(uint8 V) { bs = bss; } static void FP_FASTAPASS(2) Update(void *data, int arg) { bss = *(uint8*)data; bss |= bss << 8; bss |= bss << 8; } static INPUTCFC TopRider = { Read, Write, 0, Update, 0, 0 }; INPUTCFC *FCEU_InitTopRider(void) { return(&TopRider); }