/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2005 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #include "mapinc.h" static uint8 regs[2]; static uint8 hrd_flag; static SFORMAT StateRegs[] = { { &hrd_flag, 1, "DPSW" }, { regs, 2, "REGS" }, { 0 } }; static void Sync(void) { if (regs[1] & 0x10) setprg32(0x8000, (regs[1] >> 6) & 3); else { setprg16(0x8000, (regs[1] >> 5) & 7); setprg16(0xC000, (regs[1] >> 5) & 7); } setmirror((regs[1] & 8) >> 3 ^ 1); setchr8((regs[0] & 7) | (regs[1] & 7) | ((regs[0] & 0x40) >> 3)); } static DECLFR(M57Read) { return hrd_flag; } static DECLFW(M57Write) { switch (A & 0x8800) { case 0x8000: regs[0] = V; Sync(); break; case 0x8800: regs[1] = V; Sync(); break; } } static void M57Power(void) { regs[1] = regs[0] = 0; /* Always reset to menu */ hrd_flag = 1; /* YH-xxx "Olympic" multicarts disable the menu after one selection */ SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M57Write); SetReadHandler(0x6000, 0x6000, M57Read); Sync(); } static void M57Reset(void) { regs[1] = regs[0] = 0; /* Always reset to menu */ hrd_flag++; hrd_flag &= 3; FCEU_printf("Select Register = %02x\n", hrd_flag); Sync(); } static void StateRestore(int version) { Sync(); } void Mapper57_Init(CartInfo *info) { info->Power = M57Power; info->Reset = M57Reset; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }