#define MMC3_reg regByte #define MMC3_index regByte[8] #define MMC3_mirroring regByte[9] #define MMC3_wram regByte[10] #define MMC3_reload regByte[11] #define MMC3_count regByte[12] #define MMC3_irq regByte[13] #define MMC3_lastReg regByte[14] static void MMC3_sync () { int chrAND =mapper &0x01? 0xFF: 0x7F; int OR =prgOR | (misc2 &1? 12: 0); setprg8(0x8000 ^(MMC3_index <<8 &0x4000), MMC3_reg[6] &prgAND | OR &~prgAND); setprg8(0xA000, MMC3_reg[7] &prgAND | OR &~prgAND); setprg8(0xC000 ^(MMC3_index <<8 &0x4000), 0xFE &prgAND | OR &~prgAND); setprg8(0xE000, 0xFF &prgAND | OR &~prgAND); setchr1(0x0000 ^(MMC3_index <<5 &0x1000),(MMC3_reg[0] &0xFE)&chrAND); setchr1(0x0400 ^(MMC3_index <<5 &0x1000),(MMC3_reg[0] |0x01)&chrAND); setchr1(0x0800 ^(MMC3_index <<5 &0x1000),(MMC3_reg[1] &0xFE)&chrAND); setchr1(0x0C00 ^(MMC3_index <<5 &0x1000),(MMC3_reg[1] |0x01)&chrAND); setchr1(0x1000 ^(MMC3_index <<5 &0x1000), MMC3_reg[2] &chrAND); setchr1(0x1400 ^(MMC3_index <<5 &0x1000), MMC3_reg[3] &chrAND); setchr1(0x1800 ^(MMC3_index <<5 &0x1000), MMC3_reg[4] &chrAND); setchr1(0x1C00 ^(MMC3_index <<5 &0x1000), MMC3_reg[5] &chrAND); if (mapper &2) switch(MMC3_mirroring &3) { case 0: setmirror(MI_V); break; case 1: setmirror(MI_H); break; case 2: setmirror(MMC3_reg[MMC3_lastReg] &0x80? MI_1: MI_0); break; case 3: setmirror(MI_1); break; } else setmirror(MMC3_mirroring &1? MI_H: MI_V); } static DECLFW(MMC3_writeReg) { switch(A &0xE001) { case 0x8000: MMC3_index =V; sync(); break; case 0x8001: MMC3_reg[MMC3_index &7] =V; sync(); break; case 0xA000: MMC3_mirroring =V; sync(); break; case 0xA001: MMC3_wram =V; sync(); break; case 0xC000: MMC3_reload =V; break; case 0xC001: MMC3_count =0; break; case 0xE000: MMC3_irq =0; X6502_IRQEnd(FCEU_IQEXT); break; case 0xE001: MMC3_irq =1; break; } } static void MMC3_horizontalBlanking(void) { MMC3_count =!MMC3_count? MMC3_reload: --MMC3_count; if (!MMC3_count && MMC3_irq) X6502_IRQBegin(FCEU_IQEXT); } static void FP_FASTAPASS(1) MMC3_ppuHook(uint32 A) { A &=0x1FFF; if (MMC3_index &0x80) A ^=0x1000; if (A <0x1000) MMC3_lastReg =A >>11; else MMC3_lastReg =(A >>10) -2; if ((MMC3_mirroring &3) ==2) setmirror(MMC3_reg[MMC3_lastReg] &0x80? MI_1: MI_0); } void MMC3_reset(uint8 clearRegs) { sync =MMC3_sync; GameHBIRQHook =MMC3_horizontalBlanking; if (mapper &2) PPU_hook =MMC3_ppuHook; prgAND =mapperFlags &8? (mapperFlags &4? (mapperFlags &2? (misc2 &2? 0x07: 0x0F): 0x1F): 0x3F): 0x7F; SetWriteHandler(0x8000, 0xFFFF, MMC3_writeReg); MMC3_mirroring =1; /* "Legendary Games of NES' 509-in-1"'s menu runs as MMC3 with H mirroring and expects that setting to stay when running a mapper 206 game such as Legend of Valkyrie. */ sync(); } #undef MMC3_reg #undef MMC3_index #undef MMC3_mirroring #undef MMC3_wram #undef MMC3_reload #undef MMC3_count #undef MMC3_irq #undef MMC3_lastReg