/* FCEUmm - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2022 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 preg[4]; static uint8 creg[8]; static uint8 nt[4]; static uint8 IRQa; static uint16 IRQCount; static uint8 submapper; static SFORMAT StateRegs[] = { { preg, 4, "PREG" }, { creg, 8, "CREG" }, { nt, 4, "NREG" }, { &IRQa, 1, "IRQA" }, { &IRQCount, 2, "IRQC" }, { 0 } }; static void Sync(void) { int i; setprg8(0x8000, preg[0]); setprg8(0xA000, preg[1]); setprg8(0xC000, preg[2]); setprg8(0xE000, ~0); for (i = 0; i < 8; i++) setchr1(i << 10, creg[i]); setmirrorw(nt[0] & 1, nt[1] & 1, nt[2] & 1, nt[3] & 1); } static DECLFW(M417Write) { switch ((A >> 4) & 7) { case 0: preg[A & 3] = V; Sync(); break; case 1: creg[0 | (A & 3)] = V; if (submapper ==1) nt[A & 3] =V >>7; Sync(); break; case 2: creg[4 | (A & 3)] = V; Sync(); break;break; case 3: IRQCount = 0; IRQa = 1; break; case 4: IRQa = 0; X6502_IRQEnd(FCEU_IQEXT); break; case 5: if (submapper ==0) { nt[A & 3] = V; Sync(); } break; } } static void M417Power(void) { Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M417Write); } static void M417IRQHook(int a) { IRQCount += a; if (IRQa && IRQCount > (submapper ==1? 4096: 1024)) X6502_IRQBegin(FCEU_IQEXT); } static void StateRestore(int version) { Sync(); } void Mapper417_Init(CartInfo *info) { submapper =info->submapper; info->Power = M417Power; MapIRQHook = M417IRQHook; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }