/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2025 NewRisingSun * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" #include "asic_mmc2and4.h" static void (*MMC24_cbSync)(); static uint8 MMC24_reg[6]; static uint8 MMC24_latch[2]; static SFORMAT MMC24_state[] = { { MMC24_reg, 6, "MC2R" }, { MMC24_latch, 2, "MC2S" }, { 0 } }; static void (*MMC24_cbSync)(); void MMC24_syncWRAM (int OR) { if (PRGsize[0x10]) setprg8r(0x10, 0x6000, OR); } void MMC2_syncPRG (int AND, int OR) { setprg8(0x8000, MMC24_reg[0] &AND |OR); setprg8(0xA000, 0xFD &AND |OR); setprg8(0xC000, 0xFE &AND |OR); setprg8(0xE000, 0xFF &AND |OR); } void MMC4_syncPRG (int AND, int OR) { setprg16(0x8000, MMC24_reg[0] &AND |OR); setprg16(0xC000, 0xFF &AND |OR); } void MMC24_syncCHR (int AND, int OR) { setchr4(0x0000, MMC24_reg[1 +MMC24_latch[0]] &AND |OR); setchr4(0x1000, MMC24_reg[3 +MMC24_latch[1]] &AND |OR); } void MMC24_syncMirror () { setmirror(MMC24_reg[5] &1? MI_H: MI_V); } static void FP_FASTAPASS(1) MMC24_trapPPUAddressChange (uint32 A) { if ((A &0x2FF0) == 0xFD0 || (A &0x2FF0) == 0xFE0) { MMC24_latch[A >>12 &1] = A >>5 &1; MMC24_cbSync(); } } DECLFW(MMC24_write) { MMC24_reg[(A >>12) -0xA] = V; MMC24_cbSync(); } static void MMC24_clear () { MMC24_reg[0] = 0; MMC24_reg[1] = 0; MMC24_reg[2] = 2; MMC24_reg[3] = 0; MMC24_reg[4] = 0; MMC24_reg[5] = 0; MMC24_latch[0] = 0; MMC24_latch[1] = 0; MMC24_cbSync(); } static void MMC24_setHandlers() { SetReadHandler (0x8000, 0xFFFF, CartBR); SetWriteHandler(0xA000, 0xFFFF, MMC24_write); PPU_hook = MMC24_trapPPUAddressChange; } static void MMC24_configure (void (*sync)()) { MMC24_cbSync = sync; } void MMC24_activate (uint8 clear, void (*sync)()) { MMC24_configure(sync); MMC24_setHandlers(); if (clear) MMC24_clear(); else MMC24_cbSync(); } void MMC24_addExState () { AddExState(MMC24_state, ~0, 0, 0); } void MMC24_restore (int version) { MMC24_cbSync(); } void MMC24_power () { MMC24_setHandlers(); MMC24_clear(); } void MMC24_init (CartInfo *info, void (*sync)()) { MMC24_addExState(); MMC24_configure(sync); info->Power = MMC24_power; info->Reset = MMC24_cbSync; GameStateRestore = MMC24_restore; }