/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2025 NewRisingSun * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mapinc.h" static uint8 latch; static SFORMAT stateRegs[] ={ { &latch, 1, "LATC" }, { 0 } }; static void sync () { setprg32(0x8000, latch); setchr8(latch); } static DECLFW(writeLatch) { X6502_IRQEnd(FCEU_IQEXT); latch =A &0xFF; sync(); } static void power(void) { latch =0; sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, writeLatch); } static void pseudoScanline () { X6502_IRQBegin(FCEU_IQEXT); } void Mapper471_Init(CartInfo *info) { AddExState(stateRegs, ~0, 0, 0); info->Power =power; GameHBIRQHook =pseudoScanline; }