/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2007 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * VRC-2/VRC-4 Konami * VRC-4 Pirate * */ #include "mapinc.h" static uint8 isPirate, is22; static uint16 IRQCount; static uint8 IRQLatch, IRQa; static uint8 prgreg[4], chrreg[8]; static uint16 chrhi[8]; static uint8 regcmd, irqcmd, mirr, big_bank; static uint16 acount = 0; static uint8 *WRAM = NULL; static uint32 WRAMSIZE; static uint8 prgMask = 0x1F; static SFORMAT StateRegs[] = { { prgreg, 4, "PREG" }, { chrreg, 8, "CREG" }, { &chrhi[0], 2 | FCEUSTATE_RLSB, "CRH0" }, { &chrhi[1], 2 | FCEUSTATE_RLSB, "CRH1" }, { &chrhi[2], 2 | FCEUSTATE_RLSB, "CRH2" }, { &chrhi[3], 2 | FCEUSTATE_RLSB, "CRH3" }, { &chrhi[4], 2 | FCEUSTATE_RLSB, "CRH4" }, { &chrhi[5], 2 | FCEUSTATE_RLSB, "CRH5" }, { &chrhi[6], 2 | FCEUSTATE_RLSB, "CRH6" }, { &chrhi[7], 2 | FCEUSTATE_RLSB, "CRH7" }, { ®cmd, 1, "CMDR" }, { &irqcmd, 1, "CMDI" }, { &mirr, 1, "MIRR" }, { &prgMask, 1, "MAK" }, { &big_bank, 1, "BIGB" }, { &IRQCount, 2 | FCEUSTATE_RLSB, "IRQC" }, { &IRQLatch, 1, "IRQL" }, { &IRQa, 1, "IRQA" }, { 0 } }; static void Sync(void) { if (regcmd & 2) { setprg8(0xC000, prgreg[0] | big_bank); setprg8(0x8000, (prgreg[2] & prgMask) | big_bank); } else { setprg8(0x8000, prgreg[0] | big_bank); setprg8(0xC000, (prgreg[2] & prgMask) | big_bank); } setprg8(0xA000, prgreg[1] | big_bank); setprg8(0xE000, (prgreg[3] & prgMask) | big_bank); if (UNIFchrrama) setchr8(0); else { uint8 i; for (i = 0; i < 8; i++) setchr1(i << 10, (chrhi[i] | chrreg[i]) >> is22); } switch (mirr & 0x3) { case 0: setmirror(MI_V); break; case 1: setmirror(MI_H); break; case 2: setmirror(MI_0); break; case 3: setmirror(MI_1); break; } } static DECLFW(VRC24Write) { A &= 0xF003; if ((A >= 0xB000) && (A <= 0xE003)) { if (UNIFchrrama) big_bank = (V & 8) << 2; /* my personally many-in-one feature ;) just for support pirate cart 2-in-1 */ else { uint16 i = ((A >> 1) & 1) | ((A - 0xB000) >> 11); uint16 nibble = ((A & 1) << 2); chrreg[i] = (chrreg[i] & (0xF0 >> nibble)) | ((V & 0xF) << nibble); if (nibble) chrhi[i] = (V & 0x10) << 4; /* another one many in one feature from pirate carts */ } Sync(); } else { switch (A & 0xF003) { case 0x8000: case 0x8001: case 0x8002: case 0x8003: if (!isPirate) { prgreg[0] = V & prgMask; Sync(); } break; case 0xA000: case 0xA001: case 0xA002: case 0xA003: if (!isPirate) { prgreg[1] = V & prgMask; } else { prgreg[0] = (V & prgMask) << 1; prgreg[1] = ((V & prgMask) << 1) | 1; } Sync(); break; case 0x9000: case 0x9001: if (V != 0xFF) mirr = V; Sync(); break; case 0x9002: case 0x9003: regcmd = V; Sync(); break; case 0xF000: X6502_IRQEnd(FCEU_IQEXT); IRQLatch &= 0xF0; IRQLatch |= V & 0xF; break; case 0xF001: X6502_IRQEnd(FCEU_IQEXT); IRQLatch &= 0x0F; IRQLatch |= V << 4; break; case 0xF002: X6502_IRQEnd(FCEU_IQEXT); acount = 0; IRQCount = IRQLatch; IRQa = V & 2; irqcmd = V & 1; break; case 0xF003: X6502_IRQEnd(FCEU_IQEXT); IRQa = irqcmd; break; } } } static DECLFW(M21Write) { A = (A & 0xF000) | ((A >> 1) & 0x3) | ((A >> 6) & 0x3); /* Ganbare Goemon Gaiden 2 - Tenka no Zaihou (J) [!] is Mapper 21*/ VRC24Write(A, V); } static DECLFW(M22Write) { #if 0 /* Removed this hack, which was a bug in actual game cart. * http://forums.nesdev.com/viewtopic.php?f=3&t=6584 */ if ((A >= 0xC004) && (A <= 0xC007)) { /* Ganbare Goemon Gaiden does strange things!!! at the end credits weirdo = 1; * quick dirty hack, seems there is no other games with such PCB, so * we never know if it will not work for something else lol */ } #endif A |= ((A >> 2) & 0x3); /* It's just swapped lines from 21 mapper */ VRC24Write((A & 0xF000) | ((A >> 1) & 1) | ((A << 1) & 2), V); } static DECLFW(M23Write) { A |= ((A >> 2) & 0x3) | ((A >> 4) & 0x3); /* actually there is many-in-one mapper source, some pirate or * licensed games use various address bits for registers */ VRC24Write(A, V); } static void VRC24PowerCommon(void (*WRITEFUNC)(uint32 A, uint8 V)) { Sync(); if (WRAMSIZE) { setprg8r(0x10, 0x6000, 0); /* Only two Goemon games are have battery backed RAM, three more shooters * (Parodius Da!, Gradius 2 and Crisis Force uses 2k or SRAM at 6000-67FF only */ SetReadHandler(0x6000, 0x7FFF, CartBR); SetWriteHandler(0x6000, 0x7FFF, CartBW); FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM); } SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, WRITEFUNC); } static void M21Power(void) { VRC24PowerCommon(M21Write); } static void M22Power(void) { VRC24PowerCommon(M22Write); } static void M23Power(void) { big_bank = 0x20; if ((prgreg[2] == 0x30) && (prgreg[3] == 0x31)) big_bank = 0x00; VRC24PowerCommon(M23Write); } static void M25Power(void) { big_bank = 0x20; VRC24PowerCommon(M22Write); } void FP_FASTAPASS(1) VRC24IRQHook(int a) { #define LCYCS 341 if (IRQa) { acount += a * 3; if (acount >= LCYCS) { while (acount >= LCYCS) { acount -= LCYCS; IRQCount++; if (IRQCount & 0x100) { X6502_IRQBegin(FCEU_IQEXT); IRQCount = IRQLatch; } } } } } static void StateRestore(int version) { Sync(); } static void VRC24Close(void) { if (WRAM) FCEU_gfree(WRAM); WRAM = NULL; } static void VRC24_Init(CartInfo *info, uint32 hasWRAM) { info->Close = VRC24Close; MapIRQHook = VRC24IRQHook; GameStateRestore = StateRestore; prgMask = 0x1F; prgreg[2] = ~1; prgreg[3] = ~0; WRAMSIZE = 0; /* 400K PRG + 128K CHR Contra rom hacks */ if (info->PRGRomSize == 400 * 1024 && info->CHRRomSize == 128 * 1024) { prgreg[2] = 0x30; prgreg[3] = 0x31; prgMask = 0x3F; } if (hasWRAM) { WRAMSIZE = 8192; WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE); SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1); AddExState(WRAM, WRAMSIZE, 0, "WRAM"); if (info->battery) { info->SaveGame[0] = WRAM; info->SaveGameLen[0] = WRAMSIZE; } } AddExState(&StateRegs, ~0, 0, 0); } void Mapper21_Init(CartInfo *info) { isPirate = 0; is22 = 0; info->Power = M21Power; VRC24_Init(info, 1); } void Mapper22_Init(CartInfo *info) { isPirate = 0; is22 = 1; info->Power = M22Power; VRC24_Init(info, 0); } void Mapper23_Init(CartInfo *info) { isPirate = 0; is22 = 0; info->Power = M23Power; VRC24_Init(info, 1); } void Mapper25_Init(CartInfo *info) { isPirate = 0; is22 = 0; info->Power = M25Power; VRC24_Init(info, 1); } void UNLT230_Init(CartInfo *info) { isPirate = 1; is22 = 0; info->Power = M23Power; VRC24_Init(info, 1); } /* -------------------- UNL-TH2131-1 -------------------- */ /* https://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_308 * NES 2.0 Mapper 308 is used for a bootleg version of the Sunsoft game Batman * similar to Mapper 23 Submapper 3) with custom IRQ functionality. * UNIF board name is UNL-TH2131-1. */ static DECLFW(TH2131Write) { switch (A & 0xF003) { case 0xF000: X6502_IRQEnd(FCEU_IQEXT); IRQa = 0; IRQCount = 0; break; case 0xF001: IRQa = 1; break; case 0xF003: IRQLatch = (V & 0xF0) >> 4; break; } } void FP_FASTAPASS(1) TH2131IRQHook(int a) { int count; if (!IRQa) return; for (count = 0; count < a; count++) { IRQCount++; if ((IRQCount & 0x0FFF) == 2048) IRQLatch--; if (!IRQLatch && (IRQCount & 0x0FFF) < 2048) X6502_IRQBegin(FCEU_IQEXT); } } static void TH2131Power(void) { VRC24PowerCommon(VRC24Write); SetWriteHandler(0xF000, 0xFFFF, TH2131Write); } void UNLTH21311_Init(CartInfo *info) { info->Power = TH2131Power; VRC24_Init(info, 1); MapIRQHook = TH2131IRQHook; } /* -------------------- UNL-KS7021A -------------------- */ /* http://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_525 * NES 2.0 Mapper 525 is used for a bootleg version of versions of Contra and 月風魔伝 (Getsu Fūma Den). * Its similar to Mapper 23 Submapper 3) with non-nibblized CHR-ROM bank registers. */ static DECLFW(KS7021AWrite) { switch (A & 0xB000) { case 0xB000: chrreg[A & 0x07] = V; Sync(); break; } } static void KS7021APower(void) { VRC24PowerCommon(VRC24Write); SetWriteHandler(0xB000, 0xBFFF, KS7021AWrite); } void UNLKS7021A_Init(CartInfo *info) { info->Power = KS7021APower; VRC24_Init(info, 1); } /* -------------------- BTL-900218 -------------------- */ /* http://wiki.nesdev.com/w/index.php/UNIF/900218 * NES 2.0 Mapper 524 describes the PCB used for the pirate port Lord of King or Axe of Fight. * UNIF board name is BTL-900218. */ static DECLFW(BTL900218Write) { switch (A & 0xF00C) { case 0xF008: IRQa = 1; break; case 0xF00C: X6502_IRQEnd(FCEU_IQEXT); IRQa = 0; IRQCount = 0; break; } } void FP_FASTAPASS(1) BTL900218IRQHook(int a) { if (!IRQa) return; IRQCount += a; if (IRQCount & 1024) X6502_IRQBegin(FCEU_IQEXT); } static void BTL900218Power(void) { VRC24PowerCommon(VRC24Write); SetWriteHandler(0xF000, 0xFFFF, BTL900218Write); } void BTL900218_Init(CartInfo *info) { info->Power = BTL900218Power; VRC24_Init(info, 1); MapIRQHook = BTL900218IRQHook; }