/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * * Copyright (C) 2008 -2020 dragon2snow,loong2snow from www.nesbbs.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * */ #include "mapinc.h" static uint8 regs[4]; static uint8 hrd_flag; static void(*Sync)(void); static SFORMAT StateRegs[] = { { &hrd_flag, 1, "FLAG" }, { regs, 4, "REGS" }, { 0 } }; static void SyncAbG1l(void) { if (regs[1] & 0x10) setprg32(0x8000,(regs[1] & 0xC0) >> 6); else { setprg16(0x8000, (regs[1] & 0xE0) >> 5); setprg16(0xC000, (regs[1] & 0xE0) >> 5); } /* FIXME: 2020-10-26 */ switch (regs[2] & 0xC0) { case 0xC0: /* Pipe Dream */ setchr8((regs[0] & 0x03) | (regs[1] & ~0x03)); break; case 0x40: /* Goonies */ setchr8((regs[0] & 0x01) | (regs[1] & 0x07)); break; default: setchr8(regs[1]); break; } setmirror((regs[1] & 0x8) ? 0 : 1); } static DECLFW(AbG1lWriteHi) { regs[0] = V; /* setchr8(((regs[2] & 0xC0) >> 7) << 2 | (regs[0] & 0x03)); */ Sync(); } static DECLFW(AbG1lWriteLo) { regs[A & 0x03] = V; Sync(); } static DECLFR(AbG1lReadLo) { return hrd_flag; } static void AbG1lPower(void) { hrd_flag = 0; regs[0] = 0; regs[1] = 0; regs[2] = 0; Sync(); SetWriteHandler(0x8000, 0xFFFF, AbG1lWriteHi); SetWriteHandler(0x6001, 0x6002, AbG1lWriteLo); SetReadHandler(0x6000, 0x7FFF, AbG1lReadLo); SetReadHandler(0x8000, 0xFFFF, CartBR); } static void StateRestore(int version) { Sync(); } static void AbG1lReset(void) { hrd_flag++; hrd_flag &= 3; regs[0] = 0; regs[1] = 0; regs[2] = 0; Sync(); } void AbG1l_Init(CartInfo *info) { Sync = SyncAbG1l; hrd_flag = 0; Sync(); info->Power = AbG1lPower; info->Reset = AbG1lReset; AddExState(&StateRegs, ~0, 0, 0); GameStateRestore = StateRestore; } static void SyncWellNoDG450(void) { if (regs[1] & 0x10) setprg32(0x8000, (regs[1]) >> 6); else { setprg16(0x8000, (regs[1]) >> 5); setprg16(0xC000, (regs[1]) >> 5); } setchr8(regs[1] & 0x0F); setmirror((regs[1] & 0x8) ? 0 : 1); } static void WellNoDG450Power(void) { hrd_flag = 0; regs[0] = 0; regs[1] = 0; regs[2] = 0; Sync(); SetWriteHandler(0x6001, 0x6002, AbG1lWriteLo); SetReadHandler(0x6000, 0x7FFF, AbG1lReadLo); SetReadHandler(0x8000, 0xFFFF, CartBR); } static void WellNoDG450Reset(void) { hrd_flag++; hrd_flag &= 3; regs[0] = 0; regs[1] = 0; regs[2] = 0; Sync(); } void WellNoDG450_Init(CartInfo *info) { Sync = SyncWellNoDG450; info->Power = WellNoDG450Power; info->Reset = WellNoDG450Reset; AddExState(&StateRegs, ~0, 0, 0); GameStateRestore = StateRestore; }