Start undoing C++ comments

This commit is contained in:
retro-wertz
2017-10-15 02:07:42 +08:00
parent e428160996
commit ebca2248d0
75 changed files with 641 additions and 582 deletions

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@@ -44,7 +44,7 @@ static uint8 FP_FASTAPASS(2) Read(int w, uint8 ret) {
}
static void FP_FASTAPASS(1) Write(uint8 V) {
//printf("%02x\n",V);
/* printf("%02x\n",V); */
}
static void FP_FASTAPASS(2) Update(void *data, int arg) {

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@@ -35,7 +35,7 @@ static uint8 FP_FASTAPASS(2) FT_Read(int w, uint8 ret) {
static void FP_FASTAPASS(1) FT_Write(uint8 V) {
FTValR = 0;
//printf("%08x\n",FTVal);
/* printf("%08x\n",FTVal); */
if (!(V & 0x1))
FTValR = (FTVal >> 8);
else if (!(V & 0x2))

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@@ -25,9 +25,9 @@ static uint32 MReal, MRet;
static uint8 FP_FASTAPASS(2) MJ_Read(int w, uint8 ret) {
if (w) {
// ret|=(MRet&1)<<1;
/* ret|=(MRet&1)<<1; */
ret |= ((MRet & 0x80) >> 6) & 2;
// MRet>>=1;
/* MRet>>=1; */
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
@@ -48,19 +48,19 @@ static void FP_FASTAPASS(1) MJ_Write(uint8 v) {
if (v == 3) {
MRet = (MReal >> 14) & 0x7F;
//MRet=((MRet&0x1F) |((MRet&0x40)>>1)|((MRet&0x20)<<1)) <<1; //(MReal>>13)&0x7F;
/* MRet=((MRet&0x1F) |((MRet&0x40)>>1)|((MRet&0x20)<<1)) <<1; */ /* (MReal>>13)&0x7F; */
} else if (v == 2) {
MRet = MReal & 0xFF;
} else if (v == 1) {
MRet = (MReal >> 8) & 0x3F;
}
// HSValR=HSVal<<1;
/* HSValR=HSVal<<1; */
}
static void FP_FASTAPASS(2) MJ_Update(void *data, int arg) {
MReal = *(uint32*)data;
//printf("%08x\n",MReal>>13);
//HSVal=*(uint8*)data;
/* printf("%08x\n",MReal>>13); */
/* HSVal=*(uint8*)data; */
}
static INPUTCFC Mahjong = { MJ_Read, MJ_Write, 0, MJ_Update, 0, 0 };

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@@ -36,7 +36,7 @@ static void FP_FASTAPASS(1) OK_Write(uint8 V) {
if (!(V & 0x1)) {
int32 vx, vy;
//puts("Redo");
/* puts("Redo"); */
OKValR = OKData = 0;
if (OKB) OKData |= 1;
@@ -66,7 +66,7 @@ static void FP_FASTAPASS(1) OK_Write(uint8 V) {
}
static void FP_FASTAPASS(2) OK_Update(void *data, int arg) {
//puts("Sync");
/* puts("Sync"); */
OKX = ((uint32*)data)[0];
OKY = ((uint32*)data)[1];
OKB = ((uint32*)data)[2];

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@@ -28,7 +28,7 @@ static uint8 bufit[0x66];
static uint8 kspos, kstrobe;
static uint8 ksindex;
//TODO: check all keys, some of the are wrong
/* TODO: check all keys, some of the are wrong */
static uint16 matrix[13][8] =
{
@@ -79,8 +79,9 @@ static uint8 FP_FASTAPASS(2) PEC586KB_Read(int w, uint8 ret) {
}
static void PEC586KB_Strobe(void) {
// kstrobe = 0;
// ksindex = 0;
/* kstrobe = 0;
ksindex = 0;
*/
}
static void FP_FASTAPASS(2) PEC586KB_Update(void *data, int arg) {

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@@ -26,16 +26,18 @@ static uint8 FunkyMode;
static uint8 FP_FASTAPASS(2) QZ_Read(int w, uint8 ret) {
if (w) {
//if(X.PC==0xdc7d) return(0xFF);
//printf("Blah: %04x\n",X.PC);
//FCEUI_DumpMem("dmp2",0xc000,0xffff);
/* if(X.PC==0xdc7d) return(0xFF);
printf("Blah: %04x\n",X.PC);
FCEUI_DumpMem("dmp2",0xc000,0xffff);
*/
ret |= (QZValR & 0x7) << 2;
QZValR = QZValR >> 3;
if (FunkyMode) {
//ret=0x14;
//puts("Funky");
/*ret=0x14;
puts("Funky");
*/
QZValR |= 0x28;
} else {
QZValR |= 0x38;
@@ -46,11 +48,11 @@ static uint8 FP_FASTAPASS(2) QZ_Read(int w, uint8 ret) {
static void QZ_Strobe(void) {
QZValR = QZVal;
//puts("Strobe");
/* puts("Strobe"); */
}
static void FP_FASTAPASS(1) QZ_Write(uint8 V) {
//printf("Wr: %02x\n",V);
/* printf("Wr: %02x\n",V); */
FunkyMode = V & 4;
}

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@@ -37,7 +37,7 @@ static void FP_FASTAPASS(3) ZapperFrapper(uint8 * bg, uint8 * spr, uint32 linets
int xs, xe;
int zx, zy;
if (!bg) { // New line, so reset stuff.
if (!bg) { /* New line, so reset stuff. */
ZD.zappo = 0;
return;
}

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@@ -38,7 +38,7 @@ static uint16 matrix[13][2][4] =
{ { AK(7), AK(Y), AK(K), AK(M) }, { AK(F4), AK(U), AK(8), AK(J) } },
{ { AK(MINUS), AK(SEMICOLON), AK(APOSTROPHE), AK(SLASH) }, { AK(F6), AK(P), AK(EQUALS), AK(LSHIFT) } },
{ { AK(T), AK(H), AK(N), AK(SPACE) }, { AK(F3), AK(R), AK(6), AK(B) } },
{ { AK(NUMPAD6), AK(GRETURN), AK(NUMPAD4), AK(NUMPAD8) }, { AK(NUMPAD2), 0, 0, 0 } }, // baibaidino actually uses diferent layot
{ { AK(NUMPAD6), AK(GRETURN), AK(NUMPAD4), AK(NUMPAD8) }, { AK(NUMPAD2), 0, 0, 0 } }, /* baibaidino actually uses diferent layout */
{ { AK(LMENU), AK(NUMPAD4), AK(NUMPAD7), AK(F11) }, { AK(F12), AK(NUMPAD1), AK(NUMPAD2), AK(NUMPAD8) } },
{ { AK(SUBTRACT), AK(ADD), AK(MULTIPLY), AK(NUMPAD9) }, { AK(F10), AK(NUMPAD5), AK(DIVIDE), AK(NUMLOCK) } },
{ { AK(GRAVE), AK(NUMPAD6), AK(PAUSE), AK(SPACE) }, { AK(F9), AK(NUMPAD3), AK(DECIMAL), AK(NUMPAD0) } },

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@@ -37,7 +37,7 @@ static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 * bg, uint8 * spr, uint32
int xs, xe;
int zx, zy;
if (!bg) { // New line, so reset stuff.
if (!bg) { /* New line, so reset stuff. */
ZD[w].zappo = 0;
return;
}