Some cleanups + we don't need a non-libretro codepath

This commit is contained in:
twinaphex
2021-06-05 20:56:49 +02:00
parent 0acfea1ca9
commit e154706586
7 changed files with 1 additions and 47 deletions

View File

@@ -101,12 +101,7 @@ void FCEUI_DisableSpriteLimitation(int a);
/* -1 = no change, 0 = show, 1 = hide, 2 = internal toggle */
void FCEUI_SetRenderDisable(int sprites, int bg);
#ifdef __LIBRETRO__
FCEUGI *FCEUI_LoadGame(const char *name, uint8_t *buf, size_t bufsize);
#else
/* name=path and file to load. returns 0 on failure, 1 on success */
FCEUGI *FCEUI_LoadGame(const char *name);
#endif
#ifdef COPYFAMI
/* Fake UNIF board to start new CFHI instance */
@@ -149,9 +144,7 @@ void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
below this directory. */
void FCEUI_SetBaseDirectory(char *dir);
#ifdef __LIBRETRO__
void FCEUI_SetSaveDirectory(char *sav_dir);
#endif
/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.