Some cleanups + we don't need a non-libretro codepath
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@@ -101,12 +101,7 @@ void FCEUI_DisableSpriteLimitation(int a);
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/* -1 = no change, 0 = show, 1 = hide, 2 = internal toggle */
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void FCEUI_SetRenderDisable(int sprites, int bg);
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#ifdef __LIBRETRO__
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FCEUGI *FCEUI_LoadGame(const char *name, uint8_t *buf, size_t bufsize);
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#else
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/* name=path and file to load. returns 0 on failure, 1 on success */
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FCEUGI *FCEUI_LoadGame(const char *name);
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#endif
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#ifdef COPYFAMI
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/* Fake UNIF board to start new CFHI instance */
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@@ -149,9 +144,7 @@ void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
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below this directory. */
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void FCEUI_SetBaseDirectory(char *dir);
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#ifdef __LIBRETRO__
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void FCEUI_SetSaveDirectory(char *sav_dir);
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#endif
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/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
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