Fix states loading issue of some games in big-endian platforms (#490)

* Fix states loading issue of some games in big-endian platforms

* Typo

Co-authored-by: negativeExponent <negativeExponent@users.noreply.github.com>
This commit is contained in:
negativeExponent
2022-01-31 23:34:07 +08:00
committed by GitHub
parent 3923dd51e7
commit e0200b03c8
2 changed files with 5 additions and 2 deletions

View File

@@ -286,6 +286,7 @@ void FCEUSS_Load_Mem(void)
uint8 header[16];
int stateversion;
int totalsize;
int x;
memstream_read(mem, header, 16);
@@ -297,8 +298,10 @@ void FCEUSS_Load_Mem(void)
stateversion = FCEU_de32lsb(header + 8);
else
stateversion = header[3] * 100;
totalsize = FCEU_de32lsb(header + 4);
x = ReadStateChunks(mem, *(uint32*)(header + 4));
x = ReadStateChunks(mem, totalsize);
if (stateversion < 9500)
X.IRQlow = 0;