Fix states loading issue of some games in big-endian platforms (#490)
* Fix states loading issue of some games in big-endian platforms * Typo Co-authored-by: negativeExponent <negativeExponent@users.noreply.github.com>
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@@ -999,7 +999,7 @@ int iNESLoad(const char *name, FCEUFILE *fp)
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FCEU_printf(" PRG+CHR CRC32: 0x%08X\n", iNESCart.CRC32);
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FCEU_printf(" PRG+CHR MD5: 0x%s\n", md5_asciistr(iNESCart.MD5));
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FCEU_printf(" PRG-ROM: %6d KiB\n", iNESCart.PRGRomSize >> 10);
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FCEU_printf(" CHR-ROM: %36 KiB\n", iNESCart.CHRRomSize >> 10);
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FCEU_printf(" CHR-ROM: %6d KiB\n", iNESCart.CHRRomSize >> 10);
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FCEU_printf(" Mapper #: %3d\n", iNESCart.mapper);
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FCEU_printf(" Mapper name: %s\n", mappername);
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FCEU_printf(" Mirroring: %s\n", iNESCart.mirror == 2 ? "None (Four-screen)" : iNESCart.mirror ? "Vertical" : "Horizontal");
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