Fix states loading issue of some games in big-endian platforms (#490)

* Fix states loading issue of some games in big-endian platforms

* Typo

Co-authored-by: negativeExponent <negativeExponent@users.noreply.github.com>
This commit is contained in:
negativeExponent
2022-01-31 23:34:07 +08:00
committed by GitHub
parent 3923dd51e7
commit e0200b03c8
2 changed files with 5 additions and 2 deletions

View File

@@ -999,7 +999,7 @@ int iNESLoad(const char *name, FCEUFILE *fp)
FCEU_printf(" PRG+CHR CRC32: 0x%08X\n", iNESCart.CRC32);
FCEU_printf(" PRG+CHR MD5: 0x%s\n", md5_asciistr(iNESCart.MD5));
FCEU_printf(" PRG-ROM: %6d KiB\n", iNESCart.PRGRomSize >> 10);
FCEU_printf(" CHR-ROM: %36 KiB\n", iNESCart.CHRRomSize >> 10);
FCEU_printf(" CHR-ROM: %6d KiB\n", iNESCart.CHRRomSize >> 10);
FCEU_printf(" Mapper #: %3d\n", iNESCart.mapper);
FCEU_printf(" Mapper name: %s\n", mappername);
FCEU_printf(" Mirroring: %s\n", iNESCart.mirror == 2 ? "None (Four-screen)" : iNESCart.mirror ? "Vertical" : "Horizontal");