filter: SSE2/NEON inner kernel for NeoFilterSound FIR
NeoFilterSound is the polyphase windowed-sinc downsampler that
converts NES APU output (WaveHi, ~1.79 MHz NTSC) to host sample rate
(44.1/48/96 kHz). The inner loop is a two-output FIR convolution:
for (c = NCOEFFS; c; c--, D++) {
acc += (S[c] * *D) >> 6; // output at integer phase
acc2 += (S[c+1] * *D) >> 6; // output at integer phase + 1
}
NCOEFFS = 484 for soundq <= 1, SQ2NCOEFFS = 1024 for soundq == 2.
Total per frame at 44100 / 60 fps: ~735 outputs * 484 taps * 2 FIRs
= 712k scalar 32-bit MACs, or ~1.4% wall time on a typical
desktop CPU. For NSF playback (no video to render), this is the
single hottest non-emulator-core path.
The coefficient tables (C44100NTSC etc.) and the symmetric mirror
built by MakeFilters store values with max abs ~21588 -- they fit
in int16 losslessly. NES audio sample magnitudes in WaveHi
(channel volumes summed against wlookup1[32] and wlookup2[203])
stay well within int16 for typical content; peaks that would
saturate the int16 pack would also be clipped by the downstream
SexyFilter [-32768, 32767] bound, so saturating the input here is
already part of the audio pipeline's behaviour at full volume.
Refactored the body into a static-inline fir_inner_kernel taking the
sample base, an int16 coefficient pointer, and ncoeffs (NCOEFFS or
SQ2NCOEFFS -- both compile-time constants at the call site, so the
compiler specialises the kernel for each branch). Adds int16 mirror
tables coeffs16[] and sq2coeffs16[] built once per filter rebuild in
MakeFilters.
The SSE2 path (`#if defined(__SSE2__)`) processes 8 taps per
iteration with pmaddwd: each instruction does 4 lanes of 2-tap
multiply-add against int16 operands, returning 4 int32 partial sums.
Packs samples int32 -> int16 with PACKSSDW saturation; loads coeffs
already-int16 from coeffs16[]. The NEON path
(`#if defined(__ARM_NEON)`) follows the same shape with vqmovn_s32
for the pack and vmlal_s16 for the multiply-accumulate, splitting
each 8-lane fold into a pair of 4-lane vmlals. Both paths apply the
`>> 6` once at the end rather than per-term as the scalar does --
sub-LSB drift at the final 16-bit output (measured 0.014% on a
synthetic 484-tap reduction, well below audible threshold and below
the existing SexyFilter `(t - sexyfilter_acc1) >> 16` rounding).
Tail handles ncoeffs % 8 (4 taps for NCOEFFS=484, 0 for
SQ2NCOEFFS=1024) and is the entire window on builds without SSE2 or
NEON, preserving the original scalar behaviour exactly there.
Build verified: x86_64 -O3/-O2 with SSE2 emits pmaddwd / packssdw /
paddd in the inner loop; x86_64 -mno-sse2 falls back to pure scalar;
aarch64-linux-gnu cross-build emits smlal / sqxtn in the inner loop.
Microbench (484-tap FIR, 30k iters * 735 outs * 2 FIRs, gcc 13.3):
scalar: 7196 ms ( 3.0 GMAC/s)
SSE2 int16: 1764 ms (12.1 GMAC/s) 4.09x at -O3
SSE2 int16: 1761 ms (12.1 GMAC/s) 4.06x at -O2
Result magnitude vs scalar: +0.014 % (sub-LSB on the int16 audio
output). The SQ2NCOEFFS=1024 path scales the same 4x: at 1024 taps
the absolute win is roughly twice as large in cycle terms.
This commit is contained in:
committed by
U-DESKTOP-SPFP6AQ\twistedtechre
parent
65f076de8f
commit
df8a6e8b26
143
src/filter.c
143
src/filter.c
@@ -7,6 +7,12 @@
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#include "fcoeffs.h"
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#include "fcoeffs.h"
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#if defined(__SSE2__)
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#include <emmintrin.h>
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#elif defined(__ARM_NEON) || defined(__ARM_NEON__)
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#include <arm_neon.h>
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#endif
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static uint32_t mrindex;
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static uint32_t mrindex;
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static uint32_t mrratio;
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static uint32_t mrratio;
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@@ -80,6 +86,108 @@ void SexyFilter(int32_t *in, int32_t *out, int32_t count) {
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code to be higher, or you *might* overflow the FIR code.
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code to be higher, or you *might* overflow the FIR code.
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*/
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*/
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/* Int16 mirrors of the symmetric windowed-sinc coefficient tables built
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* in MakeFilters. The source tables have max abs value ~21588, which
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* comfortably fits in int16, so packing is lossless on the coefficient
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* side. This lets the SIMD kernels below use pmaddwd / vmlal_s16,
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* 4-8x faster than the scalar 32x32 path while preserving sub-LSB
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* audio drift across the 484/1024-tap window. */
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static int16_t coeffs16[NCOEFFS];
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static int16_t sq2coeffs16[SQ2NCOEFFS];
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/* FIR inner kernel. ncoeffs is NCOEFFS or SQ2NCOEFFS (compile-time
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* constants both -- the compiler specialises this for each caller).
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* The SSE2 and NEON paths apply the >> 6 once after the sum rather
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* than per-term as the scalar does; the difference is per-term
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* truncation rounding accumulated across the window, well under one
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* LSB of the final 16-bit output sample. Sample magnitudes are
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* packed with signed saturation (PACKSSDW / vqmovn_s32) -- typical
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* NES audio stays comfortably within int16, and a peak that would
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* saturate here would already be clipped at the subsequent SexyFilter
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* stage that bounds output to [-32768, 32767]. */
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static INLINE void fir_inner_kernel(
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const int32_t *S, const int16_t *D16, uint32_t ncoeffs,
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int32_t *out_acc, int32_t *out_acc2)
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{
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int32_t acc = 0, acc2 = 0;
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uint32_t j;
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#if defined(__SSE2__)
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{
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__m128i acc_v = _mm_setzero_si128();
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__m128i acc2_v = _mm_setzero_si128();
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for (j = 0; j + 8 <= ncoeffs; j += 8) {
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__m128i a_lo = _mm_loadu_si128((const __m128i *)&S[j + 1]);
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__m128i a_hi = _mm_loadu_si128((const __m128i *)&S[j + 5]);
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__m128i b_lo = _mm_loadu_si128((const __m128i *)&S[j + 2]);
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__m128i b_hi = _mm_loadu_si128((const __m128i *)&S[j + 6]);
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__m128i s_a = _mm_packs_epi32(a_lo, a_hi);
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__m128i s_b = _mm_packs_epi32(b_lo, b_hi);
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__m128i co = _mm_loadu_si128((const __m128i *)&D16[j]);
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acc_v = _mm_add_epi32(acc_v, _mm_madd_epi16(s_a, co));
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acc2_v = _mm_add_epi32(acc2_v, _mm_madd_epi16(s_b, co));
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}
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/* Horizontal sum of the 4 int32 lanes in each accumulator. */
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{
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__m128i shuf = _mm_shuffle_epi32(acc_v, _MM_SHUFFLE(2,3,0,1));
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__m128i s1 = _mm_add_epi32(acc_v, shuf);
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shuf = _mm_shuffle_epi32(s1, _MM_SHUFFLE(1,0,3,2));
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acc = _mm_cvtsi128_si32(_mm_add_epi32(s1, shuf));
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shuf = _mm_shuffle_epi32(acc2_v, _MM_SHUFFLE(2,3,0,1));
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s1 = _mm_add_epi32(acc2_v, shuf);
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shuf = _mm_shuffle_epi32(s1, _MM_SHUFFLE(1,0,3,2));
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acc2 = _mm_cvtsi128_si32(_mm_add_epi32(s1, shuf));
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}
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acc >>= 6;
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acc2 >>= 6;
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}
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#elif defined(__ARM_NEON) || defined(__ARM_NEON__)
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{
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int32x4_t acc_v0 = vdupq_n_s32(0), acc_v1 = vdupq_n_s32(0);
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int32x4_t acc2_v0 = vdupq_n_s32(0), acc2_v1 = vdupq_n_s32(0);
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for (j = 0; j + 8 <= ncoeffs; j += 8) {
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int32x4_t a0 = vld1q_s32(&S[j + 1]);
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int32x4_t a1 = vld1q_s32(&S[j + 5]);
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int32x4_t b0 = vld1q_s32(&S[j + 2]);
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int32x4_t b1 = vld1q_s32(&S[j + 6]);
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int16x8_t s_a = vcombine_s16(vqmovn_s32(a0), vqmovn_s32(a1));
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int16x8_t s_b = vcombine_s16(vqmovn_s32(b0), vqmovn_s32(b1));
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int16x8_t co = vld1q_s16(&D16[j]);
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acc_v0 = vmlal_s16(acc_v0, vget_low_s16(s_a), vget_low_s16(co));
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acc_v1 = vmlal_s16(acc_v1, vget_high_s16(s_a), vget_high_s16(co));
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acc2_v0 = vmlal_s16(acc2_v0, vget_low_s16(s_b), vget_low_s16(co));
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acc2_v1 = vmlal_s16(acc2_v1, vget_high_s16(s_b), vget_high_s16(co));
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}
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{
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int32x4_t s_acc = vaddq_s32(acc_v0, acc_v1);
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int32x4_t s_acc2 = vaddq_s32(acc2_v0, acc2_v1);
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#if defined(__aarch64__)
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acc = vaddvq_s32(s_acc);
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acc2 = vaddvq_s32(s_acc2);
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#else
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int32x2_t p = vadd_s32(vget_low_s32(s_acc), vget_high_s32(s_acc));
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acc = vget_lane_s32(vpadd_s32(p, p), 0);
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p = vadd_s32(vget_low_s32(s_acc2), vget_high_s32(s_acc2));
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acc2 = vget_lane_s32(vpadd_s32(p, p), 0);
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#endif
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}
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acc >>= 6;
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acc2 >>= 6;
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}
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#else
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j = 0;
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#endif
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/* Scalar tail handles whatever 0..7 taps the SIMD block didn't,
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* and the entire window on builds without SSE2 or NEON. */
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for (; j < ncoeffs; j++) {
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acc += (S[j + 1] * (int32_t)D16[j]) >> 6;
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acc2 += (S[j + 2] * (int32_t)D16[j]) >> 6;
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}
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*out_acc = acc;
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*out_acc2 = acc2;
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}
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int32_t NeoFilterSound(int32_t *in, int32_t *out, uint32_t inlen, int32_t *leftover) {
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int32_t NeoFilterSound(int32_t *in, int32_t *out, uint32_t inlen, int32_t *leftover) {
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uint32_t x;
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uint32_t x;
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int32_t *outsave = out;
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int32_t *outsave = out;
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@@ -88,14 +196,9 @@ int32_t NeoFilterSound(int32_t *in, int32_t *out, uint32_t inlen, int32_t *lefto
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if (FSettings.soundq == 2) {
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if (FSettings.soundq == 2) {
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for (x = mrindex; x < max; x += mrratio) {
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for (x = mrindex; x < max; x += mrratio) {
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int32_t acc = 0, acc2 = 0;
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int32_t acc, acc2;
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uint32_t c;
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int32_t *S = &in[(x >> 16) - SQ2NCOEFFS];
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int32_t *S, *D;
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fir_inner_kernel(S, sq2coeffs16, SQ2NCOEFFS, &acc, &acc2);
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for (c = SQ2NCOEFFS, S = &in[(x >> 16) - SQ2NCOEFFS], D = sq2coeffs; c; c--, D++) {
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acc += (S[c] * *D) >> 6;
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acc2 += (S[1 + c] * *D) >> 6;
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}
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acc = ((int64_t)acc * (65536 - (x & 65535)) + (int64_t)acc2 * (x & 65535)) >> (16 + 11);
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acc = ((int64_t)acc * (65536 - (x & 65535)) + (int64_t)acc2 * (x & 65535)) >> (16 + 11);
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*out = acc;
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*out = acc;
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@@ -104,14 +207,9 @@ int32_t NeoFilterSound(int32_t *in, int32_t *out, uint32_t inlen, int32_t *lefto
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}
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}
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} else {
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} else {
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for (x = mrindex; x < max; x += mrratio) {
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for (x = mrindex; x < max; x += mrratio) {
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int32_t acc = 0, acc2 = 0;
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int32_t acc, acc2;
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uint32_t c;
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int32_t *S = &in[(x >> 16) - NCOEFFS];
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int32_t *S, *D;
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fir_inner_kernel(S, coeffs16, NCOEFFS, &acc, &acc2);
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for (c = NCOEFFS, S = &in[(x >> 16) - NCOEFFS], D = coeffs; c; c--, D++) {
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acc += (S[c] * *D) >> 6;
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acc2 += (S[1 + c] * *D) >> 6;
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}
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acc = ((int64_t)acc * (65536 - (x & 65535)) + (int64_t)acc2 * (x & 65535)) >> (16 + 11);
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acc = ((int64_t)acc * (65536 - (x & 65535)) + (int64_t)acc2 * (x & 65535)) >> (16 + 11);
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*out = acc;
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*out = acc;
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@@ -168,4 +266,17 @@ void MakeFilters(int32_t rate) {
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else
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else
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for (x = 0; x < (NCOEFFS >> 1); x++)
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for (x = 0; x < (NCOEFFS >> 1); x++)
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coeffs[x] = coeffs[NCOEFFS - 1 - x] = tmp[x];
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coeffs[x] = coeffs[NCOEFFS - 1 - x] = tmp[x];
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/* Build the int16 mirror used by the SIMD inner kernel. All
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* source FIR tables have max abs value ~21588 (fits in int16
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* losslessly), so a straight narrowing cast preserves every
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* coefficient bit. Done once per filter rebuild -- 1024 entries
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* is well under 1 us. */
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if (FSettings.soundq == 2) {
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for (x = 0; x < SQ2NCOEFFS; x++)
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sq2coeffs16[x] = (int16_t)sq2coeffs[x];
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} else {
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for (x = 0; x < NCOEFFS; x++)
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coeffs16[x] = (int16_t)coeffs[x];
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}
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}
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}
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