- use shorter strings for state names
- make variables static
- turn C++ comments to C comments
- cleanup dead code in boards
This commit is contained in:
negativeExponent
2020-01-24 19:43:40 +08:00
parent fb516c853a
commit dc85a40951
9 changed files with 115 additions and 144 deletions

View File

@@ -2203,8 +2203,9 @@ bool retro_load_game(const struct retro_game_info *game)
i++;
}
}
// This doesn't map in 2004--2007 but those aren't really
// worthwhile to read from on a vblank anyway
/* This doesn't map in 2004--2007 but those aren't really
* worthwhile to read from on a vblank anyway
*/
descs[i].flags = 0;
descs[i].ptr = PPU;
descs[i].offset = 0;
@@ -2214,16 +2215,18 @@ bool retro_load_game(const struct retro_game_info *game)
descs[i].len = 4;
descs[i].addrspace="PPUREG";
i++;
// In the future, it would be good to map pattern tables 1 and 2,
// but these must be remapped often
/* In the future, it would be good to map pattern tables 1 and 2,
* but these must be remapped often
*/
/* descs[i] = (struct retro_memory_descriptor){0, ????, 0, 0x0000 | PPU_BIT, PPU_BIT, PPU_BIT, 0x1000, "PAT0"}; */
/* i++; */
/* descs[i] = (struct retro_memory_descriptor){0, ????, 0, 0x1000 | PPU_BIT, PPU_BIT, PPU_BIT, 0x1000, "PAT1"}; */
/* i++; */
// Likewise it would be better to use "vnapage" for this but
// RetroArch API is inconvenient for handles like that, so we'll
// just blithely assume the client will handle mapping and that
// we'll ignore those carts that have extra NTARAM.
/* Likewise it would be better to use "vnapage" for this but
* RetroArch API is inconvenient for handles like that, so we'll
* just blithely assume the client will handle mapping and that
* we'll ignore those carts that have extra NTARAM.
*/
descs[i].flags = 0;
descs[i].ptr = NTARAM;
descs[i].offset = 0;
@@ -2242,7 +2245,7 @@ bool retro_load_game(const struct retro_game_info *game)
descs[i].len = 0x020;
descs[i].addrspace="PALRAM";
i++;
// OAM doesn't really live anywhere in address space so I'll put it at 0x4000.
/* OAM doesn't really live anywhere in address space so I'll put it at 0x4000. */
descs[i].flags = 0;
descs[i].ptr = SPRAM;
descs[i].offset = 0;