Add palette into FCEumm for PS2

This commit is contained in:
Francisco Javier Trujillo Mata
2019-01-21 22:19:46 +01:00
parent 3efe223f13
commit d7f7709a37
5 changed files with 179 additions and 2 deletions

View File

@@ -155,6 +155,18 @@ else ifeq ($(platform), sncps3)
STATIC_LINKING=1
EXTERNAL_ZLIB=1
# PS2
else ifeq ($(platform), ps2)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = ee-gcc$(EXE_EXT)
AR = ee-ar$(EXE_EXT)
FCEU_DEFINES := -DPATH_MAX=1024 -DINLINE=inline -DPSS_STYLE=1 -DFCEU_VERSION_NUMERIC=9813 -DHAVE_ASPRINTF
ENDIANNESS_DEFINES := -DLSB_FIRST -DLOCAL_LE=1
PLATFORM_DEFINES := -DPS2 -G0 -DFRONTEND_SUPPORTS_ABGR1555 -DRENDER_GSKIT_PS2
PLATFORM_DEFINES += -I$(PS2SDK)/ee/include -I$(PS2SDK)/common/include -Ips2/ -I$(PS2DEV)/gsKit/include
STATIC_LINKING=1
EXTERNAL_ZLIB=1
# PSP
else ifeq ($(platform), psp1)
TARGET := $(TARGET_NAME)_libretro_$(platform).a