Fix wrong aligment in the buffer
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@@ -790,11 +790,6 @@ endif
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%.o: %.c
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%.o: %.c
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$(CC) -c $(OBJOUT)$@ $< $(CFLAGS) $(INCFLAGS)
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$(CC) -c $(OBJOUT)$@ $< $(CFLAGS) $(INCFLAGS)
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# ifeq ($(platform), ps2)
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# %.o: %.s
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# mips64r5900el-ps2-elf-as -G0 $< -o $@
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# endif
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clean-objs:
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clean-objs:
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rm -f $(OBJECTS)
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rm -f $(OBJECTS)
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@@ -28,6 +28,10 @@
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#include "../../vsuni.h"
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#include "../../vsuni.h"
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#include "../../video.h"
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#include "../../video.h"
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#ifdef PSP
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#include "pspgu.h"
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#endif
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#if defined(RENDER_GSKIT_PS2)
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#if defined(RENDER_GSKIT_PS2)
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#include "libretro-common/include/libretro_gskit_ps2.h"
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#include "libretro-common/include/libretro_gskit_ps2.h"
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#endif
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#endif
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@@ -159,8 +163,8 @@ static unsigned opt_showAdvSoundOptions = 0;
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static unsigned opt_showAdvSystemOptions = 0;
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static unsigned opt_showAdvSystemOptions = 0;
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int FCEUnetplay;
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int FCEUnetplay;
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#ifdef PSP
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#include "pspgu.h"
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#if defined(PSP) || defined(PS2)
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static __attribute__((aligned(16))) uint16_t retro_palette[256];
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static __attribute__((aligned(16))) uint16_t retro_palette[256];
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#else
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#else
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static uint16_t retro_palette[256];
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static uint16_t retro_palette[256];
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