Adapt ps2 port to latest SDK Status
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@@ -1063,12 +1063,6 @@ static void retro_set_custom_palette(void)
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}
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FCEUI_SetPaletteArray( base_palette );
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}
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#if defined(RENDER_GSKIT_PS2)
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if (ps2) {
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ps2->updatedPalette = true;
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}
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#endif
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}
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/* Set variables for NTSC(1) / PAL(2) / Dendy(3)
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@@ -1840,7 +1834,6 @@ static void retro_run_blit(uint8_t *gfx)
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overscan_h ? 8.0f : 0.0f};
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}
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ps2->updatedPalette = true;
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ps2->coreTexture->Clut = (u32*)retro_palette;
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ps2->coreTexture->Mem = (u32*)gfx;
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