Adapt ps2 port to latest SDK Status
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2010-2018 The RetroArch team
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/* Copyright (C) 2010-2020 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------------
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* The following license statement only applies to this libretro API header (libretro_d3d.h)
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@@ -33,7 +33,7 @@
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#include <gsKit.h>
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#define RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION 1
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#define RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION 2
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struct retro_hw_ps2_insets
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{
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@@ -57,8 +57,6 @@ struct retro_hw_render_interface_gskit_ps2
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* in this interface.
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*/
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GSTEXTURE *coreTexture;
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bool clearTexture;
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bool updatedPalette;
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struct retro_hw_ps2_insets padding;
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};
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typedef struct retro_hw_render_interface_gskit_ps2 RETRO_HW_RENDER_INTEFACE_GSKIT_PS2;
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@@ -1063,12 +1063,6 @@ static void retro_set_custom_palette(void)
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}
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FCEUI_SetPaletteArray( base_palette );
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}
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#if defined(RENDER_GSKIT_PS2)
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if (ps2) {
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ps2->updatedPalette = true;
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}
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#endif
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}
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/* Set variables for NTSC(1) / PAL(2) / Dendy(3)
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@@ -1840,7 +1834,6 @@ static void retro_run_blit(uint8_t *gfx)
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overscan_h ? 8.0f : 0.0f};
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}
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ps2->updatedPalette = true;
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ps2->coreTexture->Clut = (u32*)retro_palette;
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ps2->coreTexture->Mem = (u32*)gfx;
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