Integrate standard pads(pads.c) into input.c

This commit is contained in:
retro-wertz
2017-09-30 11:14:13 +08:00
parent 9ef94517ce
commit c645949592
3 changed files with 126 additions and 147 deletions

View File

@@ -1,138 +0,0 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include "share.h"
#include "../vsuni.h"
static uint8 joy_readbit[2];
static uint8 joy[4] = { 0, 0, 0, 0 };
static int FSDisable = 0; /* Set to 1 if NES-style four-player adapter is disabled. */
void FCEUI_DisableFourScore(int s) {
FSDisable = s;
}
extern uint8 LastStrobe;
SFORMAT FCEUCTRL_STATEINFO[] = {
{ joy_readbit, 2, "JYRB" },
{ joy, 4, "JOYS" },
{ &LastStrobe, 1, "LSTS" },
{ 0 }
};
/* This function is a quick hack to get the NSF player to use emulated gamepad
input.
*/
uint8 FCEU_GetJoyJoy(void) {
return(joy[0] | joy[1] | joy[2] | joy[3]);
}
static void FP_FASTAPASS(1) StrobeGP(int w) {
joy_readbit[w] = 0;
}
static uint8 FP_FASTAPASS(1) ReadGPVS(int w) {
uint8 ret = 0;
if (joy_readbit[w] >= 8)
ret = 1;
else {
ret = ((joy[w] >> (joy_readbit[w])) & 1);
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
joy_readbit[w]++;
}
return ret;
}
static uint8 FP_FASTAPASS(1) ReadGP(int w) {
uint8 ret;
if (joy_readbit[w] >= 8)
ret = ((joy[2 + w] >> (joy_readbit[w] & 7)) & 1);
else
ret = ((joy[w] >> (joy_readbit[w])) & 1);
if (joy_readbit[w] >= 16) ret = 0;
if (FSDisable) {
if (joy_readbit[w] >= 8)
ret |= 1;
} else {
if (joy_readbit[w] == 19 - w)
ret |= 1;
}
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
joy_readbit[w]++;
return ret;
}
static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) {
uint32 *ptr = (uint32*)data;
if (!w) {
joy[0] = *(uint32*)ptr;
joy[2] = *(uint32*)ptr >> 16;
} else {
joy[1] = *(uint32*)ptr >> 8;
joy[3] = *(uint32*)ptr >> 24;
}
#ifdef NETWORK
if (FCEUnetplay) NetplayUpdate(joy);
#endif
FCEUMOV_AddJoy(joy);
#ifdef __LIBRETRO__
#else
if (GameInfo->type == GIT_VSUNI) /* moved to libretro.c */
FCEU_VSUniSwap(&joy[0], &joy[1]);
#endif
}
static INPUTC GPC = { ReadGP, 0, StrobeGP, UpdateGP, 0, 0 };
static INPUTC GPCVS = { ReadGPVS, 0, StrobeGP, UpdateGP, 0, 0 };
INPUTC *FCEU_InitJoyPad(int w) {
joy_readbit[w] = 0;
joy[w] = 0;
joy[w + 2] = 0;
if (GameInfo->type == GIT_VSUNI)
return(&GPCVS);
else
return(&GPC);
}
static uint8 F4ReadBit[2];
static void StrobeFami4(void) {
F4ReadBit[0] = F4ReadBit[1] = 0;
}
static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret) {
ret &= 1;
ret |= ((joy[2 + w] >> (F4ReadBit[w])) & 1) << 1;
if (F4ReadBit[w] >= 8) ret |= 2;
else F4ReadBit[w]++;
return(ret);
}
static INPUTCFC FAMI4C = { ReadFami4, 0, StrobeFami4, 0, 0, 0 };
INPUTCFC *FCEU_InitFami4(int w) {
memset(&F4ReadBit, 0, sizeof(F4ReadBit));
return(&FAMI4C);
}