Update input settings, allow multi-player without matching CRC

This commit is contained in:
retro-wertz
2018-11-23 01:59:20 +08:00
parent efb5783234
commit b929147612

View File

@@ -30,12 +30,16 @@
#define MAX_PORTS 2 /* max controller ports, #define MAX_PORTS 2 /* max controller ports,
* port 0 for player 1/3, port 1 for player 2/4 */ * port 0 for player 1/3, port 1 for player 2/4 */
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0) #define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0) #define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1) #define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2) #define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3) #define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4) #define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
#define NES_8_7_PAR ((width * (8.0 / 7.0)) / height) #define NES_8_7_PAR ((width * (8.0 / 7.0)) / height)
#define NES_4_3 ((width / (height * (256.0 / 240.0))) * 4.0 / 3.0) #define NES_4_3 ((width / (height * (256.0 / 240.0))) * 4.0 / 3.0)
@@ -99,6 +103,7 @@ unsigned swapDuty = 0;
static int32_t *sound = 0; static int32_t *sound = 0;
static uint32_t JSReturn = 0; static uint32_t JSReturn = 0;
static uint32_t Dummy = 0;
static uint32_t MouseData[MAX_PORTS][3] = { {0} }; static uint32_t MouseData[MAX_PORTS][3] = { {0} };
static uint32_t fc_MouseData[3] = {0}; static uint32_t fc_MouseData[3] = {0};
static uint32_t current_palette = 0; static uint32_t current_palette = 0;
@@ -546,31 +551,150 @@ void retro_set_input_state(retro_input_state_t cb)
input_cb = cb; input_cb = cb;
} }
void set_input_nes_controller(unsigned port, int x); static void update_nes_controllers(unsigned port, unsigned device)
void set_input_famicom_controller(int x); {
input_type[port] = device;
if (port < 4)
{
switch (device)
{
case RETRO_DEVICE_NONE:
FCEUI_SetInput(port, SI_NONE, &Dummy, 0);
FCEU_printf(" Player %u: None Connected\n", port + 1);
break;
case RETRO_DEVICE_ZAPPER:
FCEUI_SetInput(port, SI_ZAPPER, MouseData[port], 1);
FCEU_printf(" Player %u: Zapper\n", port + 1);
break;
case RETRO_DEVICE_ARKANOID:
FCEUI_SetInput(port, SI_ARKANOID, MouseData[port], 0);
FCEU_printf(" Player %u: Arkanoid\n", port + 1);
break;
case RETRO_DEVICE_GAMEPAD:
default:
input_type[port] = RETRO_DEVICE_GAMEPAD;
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
FCEU_printf(" Player %u: Gamepad\n", port + 1);
break;
}
}
if (port == 4)
{
switch (device)
{
case RETRO_DEVICE_FC_ARKANOID:
FCEUI_SetInputFC(SIFC_ARKANOID, fc_MouseData, 0);
FCEU_printf(" Famicom Expansion: Arkanoid\n");
break;
case RETRO_DEVICE_FC_SHADOW:
FCEUI_SetInputFC(SIFC_SHADOW, fc_MouseData, 1);
FCEU_printf(" Famicom Expansion: (Bandai) Hyper Shot\n");
break;
case RETRO_DEVICE_FC_OEKAKIDS:
FCEUI_SetInputFC(SIFC_OEKAKIDS, fc_MouseData, 1);
FCEU_printf(" Famicom Expansion: Oeka Kids Tablet\n");
break;
case RETRO_DEVICE_FC_4PLAYERS:
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
FCEU_printf(" Famicom Expansion: Famicom 4-Player Adapter\n");
break;
case RETRO_DEVICE_NONE:
default:
FCEUI_SetInputFC(SIFC_NONE, &Dummy, 0);
FCEU_printf(" Famicom Expansion: None Connected\n");
break;
}
}
}
static unsigned nes_to_libretro(int d)
{
switch(d)
{
case SI_UNSET:
case SI_GAMEPAD:
return RETRO_DEVICE_GAMEPAD;
case SI_NONE:
return RETRO_DEVICE_NONE;
case SI_ZAPPER:
return RETRO_DEVICE_ZAPPER;
case SI_ARKANOID:
return RETRO_DEVICE_ARKANOID;
}
}
static unsigned fc_to_libretro(int d)
{
switch(d)
{
case SIFC_UNSET:
case SIFC_NONE:
return RETRO_DEVICE_NONE;
case SIFC_ARKANOID:
return RETRO_DEVICE_FC_ARKANOID;
case SIFC_SHADOW:
return RETRO_DEVICE_FC_SHADOW;
case SIFC_OEKAKIDS:
return RETRO_DEVICE_FC_OEKAKIDS;
case SIFC_4PLAYER:
return RETRO_DEVICE_FC_4PLAYERS;
}
}
void retro_set_controller_port_device(unsigned port, unsigned device) void retro_set_controller_port_device(unsigned port, unsigned device)
{ {
if (port < MAX_PORTS) /* port #0 = player1/player3, port #1 = player2/player4 */ if ((port < 5) && (input_type[port] != device))
{ {
switch(device) if (port < 2) /* player 1-2 */
{ {
case RETRO_DEVICE_NONE: if (device != RETRO_DEVICE_AUTO) {
set_input_nes_controller(port, SI_NONE); printf("Non-auto mode\n");
break; update_nes_controllers(port, device);
case RETRO_DEVICE_GAMEPAD: }
set_input_nes_controller(port, SI_GAMEPAD); else {
break; printf("automatic mode\n");
case RETRO_DEVICE_ZAPPER: update_nes_controllers(port, nes_to_libretro(GameInfo->input[port]));
set_input_nes_controller(port, SI_ZAPPER); }
break; }
case RETRO_DEVICE_ARKANOID: else
set_input_nes_controller(port, SI_ARKANOID); {
break; if (port < 4) /* player 3-4 */
case RETRO_DEVICE_JOYPAD: /* Assigned to auto configure devices */ {
default: /* based on database */ /* This section automatically enables 4players support
set_input_nes_controller(port, GameInfo->input[port]); * when player 3 or 4 used */
break;
input_type[port] = RETRO_DEVICE_NONE;
if (device == RETRO_DEVICE_AUTO)
{
if (enable_4player)
input_type[port] = RETRO_DEVICE_GAMEPAD;
}
else if (device == RETRO_DEVICE_GAMEPAD)
input_type[port] = RETRO_DEVICE_GAMEPAD;
FCEU_printf(" Player %u: %s\n", port + 1,
(input_type[port] == RETRO_DEVICE_NONE) ? "None Connected" : "Gamepad");
}
else /* do famicom controllers here */
{
if (device != RETRO_DEVICE_FC_AUTO)
update_nes_controllers(4, device);
else
update_nes_controllers(4, fc_to_libretro(GameInfo->inputfc));
}
if (input_type[2] == RETRO_DEVICE_GAMEPAD
|| input_type[3] == RETRO_DEVICE_GAMEPAD)
FCEUI_DisableFourScore(0);
else
FCEUI_DisableFourScore(1);
/* check if famicom 4player adapter is used */
if (input_type[4] == RETRO_DEVICE_FC_4PLAYERS)
FCEUI_DisableFourScore(1);
} }
} }
} }
@@ -601,24 +725,48 @@ void retro_set_environment(retro_environment_t cb)
}; };
static const struct retro_controller_description pads1[] = { static const struct retro_controller_description pads1[] = {
{ "Auto", RETRO_DEVICE_JOYPAD }, { "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD }, { "Gamepad", RETRO_DEVICE_GAMEPAD },
{ "Zapper", RETRO_DEVICE_ZAPPER }, { "Zapper", RETRO_DEVICE_ZAPPER },
{ NULL, 0 }, { 0, 0 },
}; };
static const struct retro_controller_description pads2[] = { static const struct retro_controller_description pads2[] = {
{ "Auto", RETRO_DEVICE_JOYPAD }, { "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD }, { "Gamepad", RETRO_DEVICE_GAMEPAD },
{ "Arkanoid", RETRO_DEVICE_ARKANOID }, { "Arkanoid", RETRO_DEVICE_ARKANOID },
{ "Zapper", RETRO_DEVICE_ZAPPER }, { "Zapper", RETRO_DEVICE_ZAPPER },
{ NULL, 0 }, { 0, 0 },
};
static const struct retro_controller_description pads3[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ 0, 0 },
};
static const struct retro_controller_description pads4[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ 0, 0 },
};
static const struct retro_controller_description pads5[] = {
{ "Auto", RETRO_DEVICE_FC_AUTO },
{ "Arkanoid", RETRO_DEVICE_FC_ARKANOID },
{ "(Bandai) Hyper Shot", RETRO_DEVICE_FC_SHADOW },
{ "Oeka Kids Tablet", RETRO_DEVICE_FC_OEKAKIDS },
{ "4-Player Adapter", RETRO_DEVICE_FC_4PLAYERS },
{ 0, 0 },
}; };
static const struct retro_controller_info ports[] = { static const struct retro_controller_info ports[] = {
{ pads1, 3 }, { pads1, 3 },
{ pads2, 4 }, { pads2, 4 },
{ 0 }, { pads3, 2 },
{ pads4, 2 },
{ pads5, 5 },
{ 0, 0 },
}; };
environ_cb = cb; environ_cb = cb;
@@ -813,69 +961,6 @@ static const keymap bindmap[] = {
{ RETRO_DEVICE_ID_JOYPAD_Y, JOY_B }, { RETRO_DEVICE_ID_JOYPAD_Y, JOY_B },
}; };
/* Set NES controllers */
void set_input_nes_controller(unsigned port, int x)
{
switch (x)
{
case SI_NONE:
input_type[port] = RETRO_DEVICE_NONE;
FCEUI_SetInput(port, SI_NONE, NULL, 0);
FCEU_printf(" Player %u: None\n", port + 1);
break;
case SI_ZAPPER:
input_type[port] = RETRO_DEVICE_ZAPPER;
FCEUI_SetInput(port, SI_ZAPPER, MouseData[port], 1);
FCEU_printf(" Player %u: Zapper\n", port + 1);
break;
case SI_ARKANOID:
input_type[port] = RETRO_DEVICE_ARKANOID;
FCEUI_SetInput(port, SI_ARKANOID, MouseData[port], 0);
FCEU_printf(" Player %u: Arkanoid\n", port + 1);
break;
case SI_GAMEPAD: /* Set gamepad as default when an unsupported device */
default: /* is used */
input_type[port] = RETRO_DEVICE_GAMEPAD;
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
FCEU_printf(" Player %u: Gamepad\n", port + 1);
break;
}
if (enable_4player) // check if 4-player mode is enabled
input_type[2] = input_type[3] = RETRO_DEVICE_GAMEPAD;
}
/* Set Famicom controllers */
void set_input_famicom_controller(int x)
{
switch (x)
{
case SIFC_ARKANOID:
input_type[4] = RETRO_DEVICE_FC_ARKANOID;
FCEUI_SetInputFC(SIFC_ARKANOID, fc_MouseData, 0);
FCEU_printf("Famicom Expansion: Arkanoid\n");
break;
case SIFC_SHADOW:
input_type[4] = RETRO_DEVICE_FC_SHADOW;
FCEUI_SetInputFC(SIFC_SHADOW, fc_MouseData, 1);
FCEU_printf("Famicom Expansion: (Bandai) Hyper Shot\n");
break;
case SIFC_OEKAKIDS:
input_type[4] = RETRO_DEVICE_FC_OEKAKIDS;
FCEUI_SetInputFC(SIFC_OEKAKIDS, fc_MouseData, 1);
FCEU_printf("Famicom Expansion: Oeka Kids Tablet\n");
break;
default:
/* Do not disable port if a 4-player adaptor is used */
if (!enable_4player)
{
input_type[4] = 0;
FCEUI_SetInputFC(SIFC_NONE, NULL, 0);
break;
}
}
}
static void check_variables(bool startup) static void check_variables(bool startup)
{ {
struct retro_variable var = {0}; struct retro_variable var = {0};
@@ -1408,8 +1493,6 @@ static void retro_run_blit(uint8_t *gfx)
#endif #endif
} }
static bool firstrun = true;
void retro_run(void) void retro_run(void)
{ {
unsigned i; unsigned i;
@@ -1417,13 +1500,6 @@ void retro_run(void)
int32_t ssize = 0; int32_t ssize = 0;
bool updated = false; bool updated = false;
if (firstrun)
{
/* setup famicom expansion devices */
set_input_famicom_controller(GameInfo->inputfc);
firstrun = false;
}
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables(false); check_variables(false);
@@ -1865,7 +1941,14 @@ bool retro_load_game(const struct retro_game_info *game)
} }
for (i = 0; i < MAX_PORTS; i++) for (i = 0; i < MAX_PORTS; i++)
{
// init default controller
GameInfo->input[i] = SI_GAMEPAD;
FCEUI_SetInput(i, SI_GAMEPAD, &JSReturn, 0); FCEUI_SetInput(i, SI_GAMEPAD, &JSReturn, 0);
}
//
FCEU_printf("Setting default controllers...\n");
external_palette_exist = ipalette; external_palette_exist = ipalette;
if (external_palette_exist) if (external_palette_exist)
@@ -1899,6 +1982,7 @@ bool retro_load_game(const struct retro_game_info *game)
{ {
if (famicom_4p_db_list[i].crc == iNESGameCRC32) if (famicom_4p_db_list[i].crc == iNESGameCRC32)
{ {
GameInfo->inputfc = SIFC_4PLAYER;
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0); FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
enable_4player = true; enable_4player = true;
break; break;