(mapper) Silence -Wunused-variablewarning

This commit is contained in:
retro-wertz
2017-10-01 20:51:36 +08:00
parent edc2c3f677
commit b769573876
6 changed files with 93 additions and 78 deletions

View File

@@ -46,55 +46,58 @@ static void BMCFK23CCW(uint32 A, uint8 V) {
}
}
//some games are wired differently, and this will need to be changed.
//all the WXN games require prg_bonus = 1, and cah4e3's multicarts require prg_bonus = 0
//we'll populate this from a game database
/* some games are wired differently, and this will need to be changed.
* all the WXN games require prg_bonus = 1, and cah4e3's multicarts require prg_bonus = 0
* we'll populate this from a game database
*/
static int prg_mask;
static int prg_bonus = 1;
//prg_bonus = 0
//4-in-1 (FK23C8021)[p1][!].nes
//4-in-1 (FK23C8033)[p1][!].nes
//4-in-1 (FK23C8043)[p1][!].nes
//4-in-1 (FK23Cxxxx, S-0210A PCB)[p1][!].nes
/*
* prg_bonus = 0
* 4-in-1 (FK23C8021)[p1][!].nes
* 4-in-1 (FK23C8033)[p1][!].nes
* 4-in-1 (FK23C8043)[p1][!].nes
* 4-in-1 (FK23Cxxxx, S-0210A PCB)[p1][!].nes
//prg_bonus = 1
//[m176]大富翁2-上海大亨.wxn.nes
//[m176]宠物翡翠.fix.nes
//[m176]格兰帝亚.wxn.nes
//[m176]梦幻之星.wxn.nes
//[m176]水浒神兽.fix.nes
//[m176]西楚霸王.fix.nes
//[m176]超级大富翁.wxn.nes
//[m176]雄霸天下.wxn.nes
* prg_bonus = 1
* [m176]大富翁2-上海大亨.wxn.nes
* [m176]宠物翡翠.fix.nes
* [m176]格兰帝亚.wxn.nes
* [m176]梦幻之星.wxn.nes
* [m176]水浒神兽.fix.nes
* [m176]西楚霸王.fix.nes
* [m176]超级大富翁.wxn.nes
* [m176]雄霸天下.wxn.nes
//works as-is under virtuanes m176
//[m176]三侠五义.wxn.nes
//[m176]口袋金.fix.nes
//[m176]爆笑三国.fix.nes
* works as-is under virtuanes m176
* [m176]三侠五义.wxn.nes
* [m176]口袋金.fix.nes
* [m176]爆笑三国.fix.nes
//needs other tweaks
//[m176]三国忠烈传.wxn.nes
//[m176]破釜沉舟.fix.nes
* needs other tweaks
* [m176]三国忠烈传.wxn.nes
* [m176]破釜沉舟.fix.nes
*/
static uint64 CartList[] =
{
0x1606b8c2aff8d942LL, // 4-in-1 (BS-8088) [p1][!].nes
0x62b51b108a01d2beLL, // 4-in-1 (FK23C8021) [p1][!].nes
0xa37eb9163e001a46LL, // 4-in-1 (FK23C8026) [p1][!].nes
0x8bb48490d8d22711LL, // 4-in-1 (FK23C8033) [p1][!].nes
0xc75888d7b48cd378LL, // 4-in-1 (FK23C8043) [p1][!].nes
0xde5ce25860233f7eLL, // 4-in-1 (FK23C8045) [p1][!].nes
0x8b6c9fc7769a5500LL, // 4-in-1 (FK23C8052) [p1][!].nes
0x5b3aa4cdc484a088LL, // 4-in-1 (FK23C8056) [p1][!].nes
0x497344d14c308a1aLL, // 4-in-1 (FK23C8078) (Ch) [p1].nes
0x9342bf9bae1c798aLL, // 4-in-1 (FK23C8079) [p1][!].nes
0xf81a376fa54fdd69LL, // 4-in-1 (FK23Cxxxx, S-0210A PCB)[p1][!].nes
0x8fd9c235957a6df0LL, // 5-in-1 (K5003) [p1][!]-1125) (Ch).nes
0x0315924d00dd7807LL, // Mortal Kombat 30 Peoples (DH1043) (Ch).nes
0x4b99c39fdb66128aLL, // 4-in-1 (FK23C8078) (Ch) [p1][U][!].unf
0x22a0ba5743191778LL, // Rockman 4 MI (Hack)
0 /* Abandon all hope if the game has 0 in the lower 64-bits of its MD5 hash */
0x1606b8c2aff8d942LL, /* 4-in-1 (BS-8088) [p1][!].nes */
0x62b51b108a01d2beLL, /* 4-in-1 (FK23C8021) [p1][!].nes */
0xa37eb9163e001a46LL, /* 4-in-1 (FK23C8026) [p1][!].nes */
0x8bb48490d8d22711LL, /* 4-in-1 (FK23C8033) [p1][!].nes */
0xc75888d7b48cd378LL, /* 4-in-1 (FK23C8043) [p1][!].nes */
0xde5ce25860233f7eLL, /* 4-in-1 (FK23C8045) [p1][!].nes */
0x8b6c9fc7769a5500LL, /* 4-in-1 (FK23C8052) [p1][!].nes */
0x5b3aa4cdc484a088LL, /* 4-in-1 (FK23C8056) [p1][!].nes */
0x497344d14c308a1aLL, /* 4-in-1 (FK23C8078) (Ch) [p1].nes */
0x9342bf9bae1c798aLL, /* 4-in-1 (FK23C8079) [p1][!].nes */
0xf81a376fa54fdd69LL, /* 4-in-1 (FK23Cxxxx, S-0210A PCB)[p1][!].nes */
0x8fd9c235957a6df0LL, /* 5-in-1 (K5003) [p1][!]-1125) (Ch).nes */
0x0315924d00dd7807LL, /* Mortal Kombat 30 Peoples (DH1043) (Ch).nes */
0x4b99c39fdb66128aLL, /* 4-in-1 (FK23C8078) (Ch) [p1][U][!].unf */
0x22a0ba5743191778LL, /* Rockman 4 MI (Hack) */
0
};
int DetectPRGbonus(CartInfo *tmp) {
@@ -115,8 +118,8 @@ int DetectPRGbonus(CartInfo *tmp) {
static void BMCFK23CPW(uint32 A, uint8 V) {
/* Modified (c)May 2017 - Backport older implementations from FCEUmm
* to support big sized FK23CA carts which broke in latest commits.
*/
uint32 bank = (EXPREGS[1] & 0x1F);
*/
/* uint32 bank = (EXPREGS[1] & 0x1F); */
uint32 hiblock = ((EXPREGS[0] & 8) << 4) | ((EXPREGS[0] & 0x80) << 1) | (UNIFchrrama ? ((EXPREGS[2] & 0x40) << 3) : 0);
uint32 block = (EXPREGS[1] & 0x60) | hiblock;
uint32 extra = (EXPREGS[3] & 2);
@@ -134,7 +137,7 @@ static void BMCFK23CPW(uint32 A, uint8 V) {
uint32 blocksize = (6) - (EXPREGS[0] & 3);
uint32 mask = (1 << blocksize) - 1;
V &= mask;
//V &= 63; //? is this a good idea?
/* V &= 63; */ /* ??? is this a good idea? */
V |= EXPREGS[1] << 1;
setprg8(A, (V | (hiblock << 1)));
} else
@@ -163,8 +166,9 @@ static DECLFW(BMCFK23CHiWrite) {
FixMMC3CHR(MMC3_cmd);
} else
if (A < 0xC000) {
if (UNIFchrrama) { // hacky... strange behaviour, must be bit scramble due to pcb layot restrictions
// check if it not interfer with other dumps
if (UNIFchrrama) { /* hacky... strange behaviour, must be bit scramble due to pcb layot restrictions
* check if it not interfer with other dumps
*/
if ((A == 0x8000) && (V == 0x46))
V = 0x47;
else if ((A==0x8000) && (V == 0x47))
@@ -182,14 +186,18 @@ static DECLFW(BMCFK23CWrite) {
int remap = 0;
EXPREGS[A & 3] = V;
//sometimes writing to reg0 causes remappings to occur. we think the 2 signifies this.
//if not, 0x24 is a value that is known to work
//however, the low 4 bits are known to control the mapping mode, so 0x20 is more likely to be the immediate remap flag
/* sometimes writing to reg0 causes remappings to occur. we think the 2 signifies this.
* if not, 0x24 is a value that is known to work
* however, the low 4 bits are known to control the mapping mode,
* so 0x20 is more likely to be the immediate remap flag
*/
remap |= ((EXPREGS[0] & 0xF0) == 0x20);
//this is an actual mapping reg. i think reg0 controls what happens when reg1 is written. anyway, we have to immediately remap these
/* this is an actual mapping reg. i think reg0 controls what happens
* when reg1 is written. anyway, we have to immediately remap these
*/
remap |= (A & 3) == 1;
//this too.
/* this too. */
remap |= (A & 3) == 2;
if (remap) {
@@ -200,15 +208,20 @@ static DECLFW(BMCFK23CWrite) {
if (is_BMCFK23CA)
if(EXPREGS[3] & 2)
EXPREGS[0] &= ~7; // hacky hacky! if someone wants extra banking, then for sure doesn't want mode 4 for it! (allow to run A version boards on normal mapper)
EXPREGS[0] &= ~7; /* hacky hacky! if someone wants extra banking,
* then for sure doesn't want mode 4 for it!
* (allow to run A version boards on normal mapper)
*/
}
static void BMCFK23CReset(void) {
//NOT NECESSARY ANYMORE
//this little hack makes sure that we try all the dip switch settings eventually, if we reset enough
// dipswitch++;
// dipswitch&=7;
//printf("BMCFK23C dipswitch set to %d\n",dipswitch);
/* !NOT NECESSARY ANYMORE!
*
* this little hack makes sure that we try all the dip switch settings eventually, if we reset enough
* dipswitch++;
* dipswitch&=7;
* printf("BMCFK23C dipswitch set to %d\n",dipswitch);
*/
EXPREGS[0] = EXPREGS[1] = EXPREGS[2] = EXPREGS[3] = 0;
EXPREGS[4] = EXPREGS[5] = EXPREGS[6] = EXPREGS[7] = 0xFF;