Add UNIF boards...

- Add UNL-TH2131-1, UNL-LH51, BMC-RESETNROM-XIN1, BMC-RESET-TXROM
- Add FARID_SLROM_8-IN-1, BMC-830425C-4391T, BMC-TJ-03, BMC-CTC-09
- Add BMC-K-3046, BMC-SA005-A, BMC-K-3006, BMC-K-3036, MINDKIDS
- Add UNL-KS7021A, KS106C, BTL-900218
- Cleanup VRC2and4 (unify power function)
This commit is contained in:
retro-wertz
2019-06-18 11:04:27 +08:00
parent 650bc4579a
commit b414ad2176
14 changed files with 816 additions and 26 deletions

View File

@@ -0,0 +1,101 @@
/* FCEUmm - NES/Famicom Emulator
*
* Copyright (C) 2019 Libretro Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/* NES 2.0 Mapper 320 is used for the Super HiK 6-in-1 A-030 multicart.
* Basically UxROM with an address-latch-based outer bank register.
* UNIF board name is BMC-830425C-4391T. Mirroring is hard-wired.
* http://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_320
*/
#include "mapinc.h"
static uint8 regs[2];
static uint8 isMermaid = 0;
static SFORMAT StateRegs[] =
{
{ regs, 2, "REGS" },
{ &isMermaid, 1, "MERM" },
{ 0 }
};
static void Sync(void) {
uint8 bank_size = (regs[0] & 0x80) ? 0x07: 0x0F;
uint8 outer_bank = !isMermaid ? (regs[0] & 0x78) : 0x04;
uint8 inner_bank = regs[1];
uint8 game_block = regs[0] & 0x78;
/* TODO: Hacky and forced mapping of outer banks(game block)... */
if (!isMermaid) {
switch(game_block) {
case 0x00: /* botb outerbank=0 */
case 0x10: /* rocketeer outerbank=1 */
case 0x20: /* contra outerbank=2 */
case 0x28: /* ducktales outerbank=3 */
case 0x38: /* school fight outerbank=5 */
outer_bank = (game_block >> 4) + ((game_block & 0x08) ? 0x01 : 0x00);
outer_bank |= (game_block >> 3) & 1;
break;
case 0x30:
/* Mermaid game block is tricky (to me at least). Aim here is
* when this register is selected, ignore any other outer bank reg changes */
isMermaid = 1;
outer_bank = 0x04;
break;
}
}
setprg16r(outer_bank, 0x8000, (inner_bank & bank_size));
setprg16r(outer_bank, 0xC000, bank_size);
setchr8(0);
}
static DECLFW(M320Write) {
if ((A & 0xF0E0) == 0xF0E0) {
regs[0] = (A & 0x1F) << 3;
}
regs[1] = V & 0x0F;
Sync();
}
static void M320Power(void) {
regs[0] = regs[1] = 0;
isMermaid = 0;
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, M320Write);
}
static void M320Reset(void) {
regs[0] = regs[1] = 0;
isMermaid = 0;
Sync();
}
static void StateRestore(int version) {
Sync();
}
void BMC830425C4391T_Init(CartInfo *info) {
info->Power = M320Power;
info->Reset = M320Reset;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}