adjust Zapper tolerance; make Zapper input tolerance circular rather than rectangular by default

This commit is contained in:
arpruss
2020-05-05 15:42:26 -05:00
parent b4c57771d2
commit a125c1eec6
3 changed files with 89 additions and 3 deletions

View File

@@ -23,6 +23,13 @@
#include "share.h"
#define ROUNDED_TARGET
#ifdef ROUNDED_TARGET
#define MAX_TOLERANCE 32
static uint32 targetExpansion[MAX_TOLERANCE+1];
#endif
static int tolerance;
typedef struct {
uint32 mzx, mzy, mzb;
int zap_readbit;
@@ -49,11 +56,19 @@ static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 * bg, uint8 * spr, uint32
if (xe > 256) xe = 256;
if (scanline >= (zy - 4) && scanline <= (zy + 4)) {
if (scanline >= (zy - tolerance) && scanline <= (zy + tolerance)) {
#ifdef ROUNDED_TARGET
int dy = scanline - zy;
if (dy < 0)
dy = -dy;
int spread = targetExpansion[dy];
#else
int spread = tolerance;
#endif
while (xs < xe) {
uint8 a1, a2;
uint32 sum;
if (xs <= (zx + 4) && xs >= (zx - 4)) {
if (xs <= (zx + spread) && xs >= (zx - spread)) {
a1 = bg[xs];
if (spr) {
a2 = spr[xs];
@@ -140,6 +155,24 @@ static void FP_FASTAPASS(3) UpdateZapper(int w, void *data, int arg) {
static INPUTC ZAPC = { ReadZapper, 0, 0, UpdateZapper, ZapperFrapper, DrawZapper };
static INPUTC ZAPVSC = { ReadZapperVS, 0, StrobeZapperVS, UpdateZapper, ZapperFrapper, DrawZapper };
#ifdef ROUNDED_TARGET
static uint32 InefficientSqrt(uint32 z) {
uint32 i;
for (i = 0 ; i * i <= z ; i++) ;
return i-1;
}
#endif
void FCEU_ZapperSetTolerance(int t) {
#ifdef ROUNDED_TARGET
tolerance = t <= MAX_TOLERANCE ? t : MAX_TOLERANCE;
for (uint32 y = 0 ; y <= tolerance ; y++)
targetExpansion[y] = InefficientSqrt(tolerance*tolerance-y*y);
#else
tolerance = t;
#endif
}
INPUTC *FCEU_InitZapper(int w) {
memset(&ZD[w], 0, sizeof(ZAPPER));
if (GameInfo->type == GIT_VSUNI)
@@ -148,4 +181,3 @@ INPUTC *FCEU_InitZapper(int w) {
return(&ZAPC);
}