palette.c: Remove unused NTSC palette generator
This commit is contained in:
@@ -47,13 +47,6 @@ int FCEUI_EndWaveRecord(void);
|
||||
void FCEUI_ResetNES(void);
|
||||
void FCEUI_PowerNES(void);
|
||||
|
||||
void FCEUI_NTSCSELHUE(void);
|
||||
void FCEUI_NTSCSELTINT(void);
|
||||
void FCEUI_NTSCDEC(void);
|
||||
void FCEUI_NTSCINC(void);
|
||||
void FCEUI_GetNTSCTH(int *tint, int *hue);
|
||||
void FCEUI_SetNTSCTH(int n, int tint, int hue);
|
||||
|
||||
void FCEUI_SetInput(int port, int type, void *ptr, int attrib);
|
||||
void FCEUI_SetInputFC(int type, void *ptr, int attrib);
|
||||
void FCEUI_DisableFourScore(int s);
|
||||
|
||||
153
src/palette.c
153
src/palette.c
@@ -33,20 +33,10 @@
|
||||
#include "palette.h"
|
||||
#include "palettes/palettes.h"
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
static int ntsccol = 0;
|
||||
static int ntsctint = 46 + 10;
|
||||
static int ntschue = 72;
|
||||
|
||||
/* These are dynamically filled/generated palettes: */
|
||||
pal palettei[64]; /* Custom palette for an individual game. */
|
||||
pal palettec[64]; /* Custom "global" palette. */
|
||||
pal paletten[64]; /* Mathematically generated palette. */
|
||||
|
||||
static void CalculatePalette(void);
|
||||
static void ChoosePalette(void);
|
||||
static void WritePalette(void);
|
||||
uint8 pale = 0;
|
||||
@@ -77,14 +67,6 @@ void FCEUI_SetPaletteArray(uint8 *pal) {
|
||||
FCEU_ResetPalette();
|
||||
}
|
||||
|
||||
|
||||
void FCEUI_SetNTSCTH(int n, int tint, int hue) {
|
||||
ntsctint = tint;
|
||||
ntschue = hue;
|
||||
ntsccol = n;
|
||||
FCEU_ResetPalette();
|
||||
}
|
||||
|
||||
static uint8 lastd = 0;
|
||||
void SetNESDeemph(uint8 d, int force) {
|
||||
static uint16 rtmul[7] = { 32768 * 1.239, 32768 * .794, 32768 * 1.019, 32768 * .905, 32768 * 1.023, 32768 * .741, 32768 * .75 };
|
||||
@@ -142,50 +124,6 @@ void SetNESDeemph(uint8 d, int force) {
|
||||
lastd = d;
|
||||
}
|
||||
|
||||
/* Converted from Kevin Horton's qbasic palette generator. */
|
||||
static void CalculatePalette(void) {
|
||||
int x, z;
|
||||
int r, g, b;
|
||||
double s, luma, theta;
|
||||
static uint8 cols[16] = { 0, 24, 21, 18, 15, 12, 9, 6, 3, 0, 33, 30, 27, 0, 0, 0 };
|
||||
static uint8 br1[4] = { 6, 9, 12, 12 };
|
||||
static double br2[4] = { .29, .45, .73, .9 };
|
||||
static double br3[4] = { 0, .24, .47, .77 };
|
||||
|
||||
for (x = 0; x <= 3; x++)
|
||||
for (z = 0; z < 16; z++) {
|
||||
s = (double)ntsctint / 128;
|
||||
luma = br2[x];
|
||||
if (z == 0) {
|
||||
s = 0; luma = ((double)br1[x]) / 12;
|
||||
}
|
||||
|
||||
if (z >= 13) {
|
||||
s = luma = 0;
|
||||
if (z == 13)
|
||||
luma = br3[x];
|
||||
}
|
||||
|
||||
theta = (double)M_PI * (double)(((double)cols[z] * 10 + (((double)ntschue / 2) + 300)) / (double)180);
|
||||
r = (int)((luma + s * sin(theta)) * 256);
|
||||
g = (int)((luma - (double)27 / 53 * s * sin(theta) + (double)10 / 53 * s * cos(theta)) * 256);
|
||||
b = (int)((luma - s * cos(theta)) * 256);
|
||||
|
||||
|
||||
if (r > 255) r = 255;
|
||||
if (g > 255) g = 255;
|
||||
if (b > 255) b = 255;
|
||||
if (r < 0) r = 0;
|
||||
if (g < 0) g = 0;
|
||||
if (b < 0) b = 0;
|
||||
|
||||
paletten[(x << 4) + z].r = r;
|
||||
paletten[(x << 4) + z].g = g;
|
||||
paletten[(x << 4) + z].b = b;
|
||||
}
|
||||
WritePalette();
|
||||
}
|
||||
|
||||
int ipalette = 0;
|
||||
|
||||
void FCEU_LoadGamePalette(void) {
|
||||
@@ -228,10 +166,7 @@ static void ChoosePalette(void) {
|
||||
palo = 0;
|
||||
else if (ipalette)
|
||||
palo = palettei;
|
||||
else if (ntsccol && !PAL && GameInfo->type != GIT_VSUNI) {
|
||||
palo = paletten;
|
||||
CalculatePalette();
|
||||
} else
|
||||
else
|
||||
palo = palpoint[pale];
|
||||
}
|
||||
|
||||
@@ -247,89 +182,3 @@ void WritePalette(void) {
|
||||
SetNESDeemph(lastd, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void FCEUI_GetNTSCTH(int *tint, int *hue) {
|
||||
*tint = ntsctint;
|
||||
*hue = ntschue;
|
||||
}
|
||||
|
||||
static int controlselect = 0;
|
||||
static int controllength = 0;
|
||||
|
||||
void FCEUI_NTSCDEC(void) {
|
||||
if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
|
||||
int which;
|
||||
if (controlselect) {
|
||||
if (controllength) {
|
||||
which = controlselect == 1 ? ntschue : ntsctint;
|
||||
which--;
|
||||
if (which < 0) which = 0;
|
||||
if (controlselect == 1)
|
||||
ntschue = which;
|
||||
else ntsctint = which;
|
||||
CalculatePalette();
|
||||
}
|
||||
controllength = 360;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FCEUI_NTSCINC(void) {
|
||||
if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF)
|
||||
if (controlselect) {
|
||||
if (controllength) {
|
||||
switch (controlselect) {
|
||||
case 1: ntschue++;
|
||||
if (ntschue > 128) ntschue = 128;
|
||||
CalculatePalette();
|
||||
break;
|
||||
case 2: ntsctint++;
|
||||
if (ntsctint > 128) ntsctint = 128;
|
||||
CalculatePalette();
|
||||
break;
|
||||
}
|
||||
}
|
||||
controllength = 360;
|
||||
}
|
||||
}
|
||||
|
||||
void FCEUI_NTSCSELHUE(void) {
|
||||
if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
|
||||
controlselect = 1; controllength = 360;
|
||||
}
|
||||
}
|
||||
|
||||
void FCEUI_NTSCSELTINT(void) {
|
||||
if (ntsccol && GameInfo->type != GIT_VSUNI && !PAL && GameInfo->type != GIT_NSF) {
|
||||
controlselect = 2; controllength = 360;
|
||||
}
|
||||
}
|
||||
|
||||
void FCEU_DrawNTSCControlBars(uint8 *XBuf) {
|
||||
uint8 *XBaf;
|
||||
int which = 0;
|
||||
int x, x2;
|
||||
|
||||
if (!controllength) return;
|
||||
controllength--;
|
||||
if (!XBuf) return;
|
||||
|
||||
if (controlselect == 1) {
|
||||
DrawTextTrans(XBuf + 128 - 12 + 180 * 256, 256, (uint8*)"Hue", 0x85);
|
||||
which = ntschue << 1;
|
||||
} else if (controlselect == 2) {
|
||||
DrawTextTrans(XBuf + 128 - 16 + 180 * 256, 256, (uint8*)"Tint", 0x85);
|
||||
which = ntsctint << 1;
|
||||
}
|
||||
|
||||
XBaf = XBuf + 200 * 256;
|
||||
for (x = 0; x < which; x += 2) {
|
||||
for (x2 = 6; x2 >= -6; x2--) {
|
||||
XBaf[x - 256 * x2] = 0x85;
|
||||
}
|
||||
}
|
||||
for (; x < 256; x += 2) {
|
||||
for (x2 = 2; x2 >= -2; x2--)
|
||||
XBaf[x - 256 * x2] = 0x85;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,5 @@ void FCEU_ResetPalette(void);
|
||||
void FCEU_ResetPalette(void);
|
||||
void FCEU_ResetMessages();
|
||||
void FCEU_LoadGamePalette(void);
|
||||
void FCEU_DrawNTSCControlBars(uint8 *XBuf);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user