Remove FCEUI_SetSnapName()
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@@ -69,7 +69,6 @@ extern void (*GameStateRestore)(int version);
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#include "git.h"
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extern FCEUGI *GameInfo;
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extern int GameAttributes;
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extern uint8 PAL;
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@@ -93,7 +92,6 @@ typedef struct {
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*/
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int UsrFirstSLine[2];
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int UsrLastSLine[2];
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int SnapName;
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uint32 SndRate;
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int soundq;
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int lowpass;
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