Audiostuff (#236)
* Add option to enable/disable audio channels Audio options are backports from FCEUX. Options are set as on/off toggle for each apu channel. Compile with DEBUG=1 to see options. * Add missing audio state vars, fix for hq audio when using runahead * Additional checks for save ram (battery) * Cleanup * Update libretro header
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hizzlekizzle
parent
e3362d3772
commit
829a7552f1
@@ -224,6 +224,28 @@ static int32 CVBC;
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#define TOINDEX (16 + 1)
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static SFORMAT N106_SStateRegs[] =
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{
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{ &PlayIndex[0], 4 | FCEUSTATE_RLSB, "IDX0" },
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{ &PlayIndex[1], 4 | FCEUSTATE_RLSB, "IDX1" },
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{ &PlayIndex[2], 4 | FCEUSTATE_RLSB, "IDX2" },
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{ &PlayIndex[3], 4 | FCEUSTATE_RLSB, "IDX3" },
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{ &PlayIndex[4], 4 | FCEUSTATE_RLSB, "IDX4" },
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{ &PlayIndex[5], 4 | FCEUSTATE_RLSB, "IDX5" },
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{ &PlayIndex[6], 4 | FCEUSTATE_RLSB, "IDX6" },
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{ &PlayIndex[7], 4 | FCEUSTATE_RLSB, "IDX7" },
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{ &vcount[0], 4 | FCEUSTATE_RLSB, "VCT0" },
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{ &vcount[1], 4 | FCEUSTATE_RLSB, "VCT1" },
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{ &vcount[2], 4 | FCEUSTATE_RLSB, "VCT2" },
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{ &vcount[3], 4 | FCEUSTATE_RLSB, "VCT3" },
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{ &vcount[4], 4 | FCEUSTATE_RLSB, "VCT4" },
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{ &vcount[5], 4 | FCEUSTATE_RLSB, "VCT5" },
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{ &vcount[6], 4 | FCEUSTATE_RLSB, "VCT6" },
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{ &vcount[7], 4 | FCEUSTATE_RLSB, "VCT7" },
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{ &CVBC, 4 | FCEUSTATE_RLSB, "BC00" },
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{ 0 }
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};
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/* 16:15 */
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static void SyncHQ(int32 ts) {
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CVBC = ts;
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@@ -404,6 +426,7 @@ void Mapper19_Init(CartInfo *info) {
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AddExState(WRAM, 8192, 0, "WRAM");
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AddExState(IRAM, 128, 0, "IRAM");
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AddExState(N106_StateRegs, ~0, 0, 0);
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AddExState(N106_SStateRegs, ~0, 0, 0);
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if (info->battery) {
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info->SaveGame[0] = WRAM;
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