Mapper42: Support for 256K prg rom fds conversion of Green Beret
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@@ -18,12 +18,15 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* FDS Conversion
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* - [UNIF] Green Beret (FDS Conversion, LH09) (Unl) [U][!][t1] (160K PRG)
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* - Green Beret (FDS Conversion) (Unl) (256K PRG)
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*
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*/
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#include "mapinc.h"
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static uint8 reg, mirr;
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static uint8 prg;
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static SFORMAT StateRegs[] =
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{
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@@ -34,7 +37,7 @@ static SFORMAT StateRegs[] =
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static void Sync(void) {
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setprg8(0x6000, reg);
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setprg32(0x8000, 4);
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setprg32(0x8000, prg);
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setchr8(0);
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setmirror(mirr);
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}
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@@ -45,7 +48,7 @@ static DECLFW(AC08Mirr) {
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}
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static DECLFW(AC08Write) {
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if (A == 0x8001) /* Green Berret bank switching is only 100x xxxx xxxx xxx1 mask */
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if (A == 0x8001) /* Green Berret prg switching is only 100x xxxx xxxx xxx1 mask */
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reg = (V >> 1) & 0xf;
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else
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reg = V & 0xf; /* Sad But True, 2-in-1 mapper, Green Berret need value shifted left one byte, Castlevania doesn't */
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@@ -65,6 +68,7 @@ static void StateRestore(int version) {
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}
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void AC08_Init(CartInfo *info) {
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prg = (info->PRGRomSize / 16384) & 0x0F ? 4 : 7;
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info->Power = AC08Power;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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