Initial commit - http://sourceforge.net/p/fceumm/code/160/
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src/netplay.c
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307
src/netplay.c
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <zlib.h>
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#include "fceu-types.h"
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#include "netplay.h"
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#include "fceu.h"
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#include "general.h"
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#include "state.h"
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#include "cheat.h"
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#include "input.h"
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#include "endian.h"
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#ifndef __LIBRETRO__
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#define NETPLAY_ENABLED
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#endif
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int FCEUnetplay = 0;
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static uint8 netjoy[4]; /* Controller cache. */
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static int numlocal;
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static int netdivisor;
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static int netdcount;
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/* NetError should only be called after a FCEUD_*Data function returned 0, in the function
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that called FCEUD_*Data, to prevent it from being called twice.
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*/
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static void NetError(void) {
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FCEU_DispMessage("Network error/connection lost!");
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FCEUD_NetworkClose();
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}
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void FCEUI_NetplayStop(void) {
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if (FCEUnetplay) {
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FCEUnetplay = 0;
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FCEU_FlushGameCheats(0, 1); /* Don't save netplay cheats. */
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FCEU_LoadGameCheats(0); /* Reload our original cheats. */
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} else puts("Check your code!");
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}
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int FCEUI_NetplayStart(int nlocal, int divisor) {
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FCEU_FlushGameCheats(0, 0); /* Save our pre-netplay cheats. */
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FCEU_LoadGameCheats(0); /* Load them again, for pre-multiplayer action. */
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FCEUnetplay = 1;
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memset(netjoy, 0, sizeof(netjoy));
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numlocal = nlocal;
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netdivisor = divisor;
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netdcount = 0;
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return(1);
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}
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int FCEUNET_SendCommand(uint8 cmd, uint32 len) {
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uint8 buf[numlocal + 1 + 4];
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buf[0] = 0xFF;
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FCEU_en32lsb(&buf[numlocal], len);
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buf[numlocal + 4] = cmd;
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#ifdef NETWORK
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if (!FCEUD_SendData(buf, numlocal + 1 + 4)) {
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NetError();
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return(0);
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}
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#endif
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return(1);
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}
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void FCEUI_NetplayText(uint8 *text) {
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uint32 len;
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len = strlen(text);
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if (!FCEUNET_SendCommand(FCEUNPCMD_TEXT, len)) return;
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if (!FCEUD_SendData(text, len))
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NetError();
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}
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int FCEUNET_SendFile(uint8 cmd, char *fn) {
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#ifdef NETPLAY_ENABLED
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uint32 len;
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uLongf clen;
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char *buf, *cbuf;
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FILE *fp;
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struct stat sb;
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if (!(fp = FCEUD_UTF8fopen(fn, "rb"))) return(0);
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fstat(fileno(fp), &sb);
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len = sb.st_size;
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buf = malloc(len);
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fread(buf, 1, len, fp);
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fclose(fp);
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cbuf = malloc(4 + len + len / 1000 + 12);
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FCEU_en32lsb(cbuf, len);
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compress2(cbuf + 4, &clen, buf, len, 7);
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free(buf);
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//printf("Sending file: %s, %d, %d\n",fn,len,clen);
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len = clen + 4;
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#ifdef NETWORK
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if (!FCEUNET_SendCommand(cmd, len)) {
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free(cbuf);
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return(0);
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}
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if (!FCEUD_SendData(cbuf, len)) {
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NetError();
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free(cbuf);
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return(0);
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}
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#endif
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free(cbuf);
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#endif
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return(1);
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}
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static FILE *FetchFile(uint32 remlen) {
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#ifdef NETPLAY_ENABLED
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uint32 clen = remlen;
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char *cbuf;
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uLongf len;
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char *buf;
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FILE *fp;
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char *fn;
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if (clen > 500000) { // Sanity check
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NetError();
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return(0);
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}
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//printf("Receiving file: %d...\n",clen);
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fn = FCEU_MakeFName(FCEUMKF_NPTEMP, 0, 0);
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if ((fp = fopen(fn, "w+b"))) {
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cbuf = malloc(clen);
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if (!FCEUD_RecvData(cbuf, clen)) {
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NetError();
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unlink(fn);
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fclose(fp);
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free(cbuf);
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free(fn);
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return(0);
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}
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len = FCEU_de32lsb(cbuf);
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if (len > 500000) { // Another sanity check
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NetError();
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unlink(fn);
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fclose(fp);
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free(cbuf);
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free(fn);
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return(0);
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}
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buf = malloc(len);
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uncompress(buf, &len, cbuf + 4, clen - 4);
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fwrite(buf, 1, len, fp);
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free(buf);
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fseek(fp, 0, SEEK_SET);
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unlink(fn);
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free(fn);
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return(fp);
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}
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free(fn);
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#endif
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return(0);
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}
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void NetplayUpdate(uint8 *joyp) {
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static uint8 buf[5]; /* 4 play states, + command/extra byte */
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static uint8 joypb[4];
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memcpy(joypb, joyp, 4);
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/* This shouldn't happen, but just in case. 0xFF is used as a command escape elsewhere. */
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if (joypb[0] == 0xFF)
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joypb[0] = 0xF;
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#ifdef NETWORK
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if (!netdcount)
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if (!FCEUD_SendData(joypb, numlocal)) {
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NetError();
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return;
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}
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if (!netdcount)
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do {
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if (!FCEUD_RecvData(buf, 5)) {
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NetError();
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return;
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}
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switch (buf[4]) {
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default: FCEU_DoSimpleCommand(buf[4]); break;
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case FCEUNPCMD_TEXT:
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{
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uint8 *tbuf;
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uint32 len = FCEU_de32lsb(buf);
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if (len > 100000) { // Insanity check!
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NetError();
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return;
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}
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tbuf = malloc(len + 1);
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tbuf[len] = 0;
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if (!FCEUD_RecvData(tbuf, len)) {
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NetError();
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free(tbuf);
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return;
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}
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FCEUD_NetplayText(tbuf);
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free(tbuf);
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}
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break;
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case FCEUNPCMD_SAVESTATE:
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{
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char *fn;
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FILE *fp;
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/* Send the cheats first, then the save state, since
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there might be a frame or two in between the two sendfile
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commands on the server side.
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*/
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fn = FCEU_MakeFName(FCEUMKF_CHEAT, 0, 0);
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//if(!
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FCEUNET_SendFile(FCEUNPCMD_LOADCHEATS, fn);
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// {
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// free(fn);
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// return;
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// }
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free(fn);
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if (!FCEUnetplay) return;
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fn = FCEU_MakeFName(FCEUMKF_NPTEMP, 0, 0);
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fp = fopen(fn, "wb");
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if (FCEUSS_SaveFP(fp)) {
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fclose(fp);
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if (!FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn)) {
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unlink(fn);
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free(fn);
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return;
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}
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unlink(fn);
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free(fn);
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} else {
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fclose(fp);
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FCEUD_PrintError("File error. (K)ill, (M)aim, (D)estroy? Now!");
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unlink(fn);
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free(fn);
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return;
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}
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}
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break;
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case FCEUNPCMD_LOADCHEATS:
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{
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FILE *fp = FetchFile(FCEU_de32lsb(buf));
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if (!fp) return;
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FCEU_FlushGameCheats(0, 1);
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FCEU_LoadGameCheats(fp);
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}
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break;
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case FCEUNPCMD_LOADSTATE:
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{
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FILE *fp = FetchFile(FCEU_de32lsb(buf));
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if (!fp) return;
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if (FCEUSS_LoadFP(fp)) {
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fclose(fp);
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FCEU_DispMessage("Remote state loaded.");
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} else FCEUD_PrintError("File error. (K)ill, (M)aim, (D)estroy?");
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}
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break;
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}
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} while (buf[4]);
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#endif
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netdcount = (netdcount + 1) % netdivisor;
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memcpy(netjoy, buf, 4);
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*(uint32*)joyp = *(uint32*)netjoy;
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}
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