Initial commit - http://sourceforge.net/p/fceumm/code/160/
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136
src/input/shadow.c
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136
src/input/shadow.c
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <string.h>
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#include <stdlib.h>
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#include "share.h"
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typedef struct {
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uint32 mzx, mzy, mzb;
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int zap_readbit;
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int bogo;
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int zappo;
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uint64 zaphit;
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} ZAPPER;
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static ZAPPER ZD;
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static void FP_FASTAPASS(3) ZapperFrapper(uint8 * bg, uint8 * spr, uint32 linets, int final) {
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int xs, xe;
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int zx, zy;
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if (!bg) { // New line, so reset stuff.
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ZD.zappo = 0;
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return;
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}
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xs = ZD.zappo;
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xe = final;
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zx = ZD.mzx;
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zy = ZD.mzy;
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if (xe > 256) xe = 256;
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if (scanline >= (zy - 4) && scanline <= (zy + 4)) {
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while (xs < xe) {
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uint8 a1, a2;
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uint32 sum;
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if (xs <= (zx + 4) && xs >= (zx - 4)) {
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a1 = bg[xs];
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if (spr) {
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a2 = spr[xs];
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if (!(a2 & 0x80))
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if (!(a2 & 0x40) || (a1 & 64))
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a1 = a2;
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}
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a1 &= 63;
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sum = palo[a1].r + palo[a1].g + palo[a1].b;
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if (sum >= 100 * 3) {
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ZD.zaphit = ((uint64)linets + (xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase;
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goto endo;
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}
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}
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xs++;
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}
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}
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endo:
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ZD.zappo = final;
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}
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static INLINE int CheckColor(void) {
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FCEUPPU_LineUpdate();
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if ((ZD.zaphit + 10) >= (timestampbase + timestamp)) return(0);
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return(1);
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}
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static uint8 FP_FASTAPASS(2) ReadZapper(int w, uint8 ret) {
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if (w) {
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ret &= ~0x18;
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if (ZD.bogo)
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ret |= 0x10;
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if (CheckColor())
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ret |= 0x8;
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} else {
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if (ZD.zap_readbit == 1) {
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ret &= ~2;
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ret |= ZD.mzb & 2;
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}
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ret |= (ret & 1) << 1;
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ZD.zap_readbit++;
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}
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return ret;
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}
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static void FP_FASTAPASS(2) DrawZapper(uint8 * buf, int arg) {
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if (arg)
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FCEU_DrawGunSight(buf, ZD.mzx, ZD.mzy);
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}
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static void FP_FASTAPASS(2) UpdateZapper(void *data, int arg) {
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uint32 *ptr = (uint32*)data;
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if (ZD.bogo)
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ZD.bogo--;
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if (ptr[2] & 1 && (!(ZD.mzb & 1)))
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ZD.bogo = 5;
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ZD.mzx = ptr[0];
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ZD.mzy = ptr[1];
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ZD.mzb = ptr[2];
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}
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static void StrobeShadow(void) {
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ZD.zap_readbit = 0;
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}
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static INPUTCFC SHADOWC = { ReadZapper, 0, StrobeShadow, UpdateZapper, ZapperFrapper, DrawZapper };
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INPUTCFC *FCEU_InitSpaceShadow(void) {
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memset(&ZD, 0, sizeof(ZAPPER));
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return(&SHADOWC);
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}
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