Initial commit - http://sourceforge.net/p/fceumm/code/160/
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86
src/input/mouse.c
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86
src/input/mouse.c
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <string.h>
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#include <stdlib.h>
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#include "share.h"
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typedef struct {
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int32 mzx, mzy, mzxold, mzyold;
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uint32 readbit;
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uint32 data;
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} MOUSE;
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static MOUSE Mouse;
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static void FP_FASTAPASS(1) StrobeMOUSE(int w) {
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Mouse.readbit = 0;
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if ((Mouse.mzxold - Mouse.mzx) > 0)
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Mouse.data |= 0x0C;
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else if ((Mouse.mzxold - Mouse.mzx) < 0)
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Mouse.data |= 0x04;
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if ((Mouse.mzyold - Mouse.mzy) > 0)
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Mouse.data |= 0x30;
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else if ((Mouse.mzyold - Mouse.mzy) < 0)
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Mouse.data |= 0x10;
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}
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static uint8 FP_FASTAPASS(1) ReadMOUSE(int w) {
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uint8 ret = 0;
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if (Mouse.readbit >= 8)
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ret |= 1;
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else {
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ret |= (Mouse.data >> Mouse.readbit) & 1;
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#ifdef FCEUDEF_DEBUGGER
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if (!fceuindbg)
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#endif
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Mouse.readbit++;
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}
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return(ret);
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}
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static void FP_FASTAPASS(3) UpdateMOUSE(int w, void *data, int arg) {
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uint32 *ptr = (uint32*)data;
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Mouse.data = 0;
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Mouse.mzxold = Mouse.mzx;
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Mouse.mzyold = Mouse.mzy;
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Mouse.mzx = ptr[0];
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Mouse.mzy = ptr[1];
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Mouse.data |= ptr[2];
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if ((Mouse.mzxold - Mouse.mzx) > 0)
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Mouse.data |= 0x0C;
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else if ((Mouse.mzxold - Mouse.mzx) < 0)
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Mouse.data |= 0x04;
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if ((Mouse.mzyold - Mouse.mzy) > 0)
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Mouse.data |= 0x30;
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else if ((Mouse.mzyold - Mouse.mzy) < 0)
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Mouse.data |= 0x10;
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}
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static INPUTC MOUSEC = { ReadMOUSE, 0, StrobeMOUSE, UpdateMOUSE, 0, 0 };
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INPUTC *FCEU_InitMouse(int w) {
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Mouse.mzx = 0;
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Mouse.mzy = 0;
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Mouse.mzxold = 0;
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Mouse.mzyold = 0;
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Mouse.data = 0;
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return(&MOUSEC);
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}
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