Initial commit - http://sourceforge.net/p/fceumm/code/160/
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83
src/boards/88.c
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83
src/boards/88.c
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2005 CaH4e3
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mapinc.h"
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static uint8 reg[8];
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static uint8 mirror, cmd, is154;
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static SFORMAT StateRegs[] =
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{
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{ &cmd, 1, "CMD" },
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{ &mirror, 1, "MIRR" },
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{ reg, 8, "REGS" },
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{ 0 }
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};
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static void Sync(void) {
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setchr2(0x0000, reg[0] >> 1);
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setchr2(0x0800, reg[1] >> 1);
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setchr1(0x1000, reg[2] | 0x40);
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setchr1(0x1400, reg[3] | 0x40);
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setchr1(0x1800, reg[4] | 0x40);
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setchr1(0x1C00, reg[5] | 0x40);
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setprg8(0x8000, reg[6]);
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setprg8(0xA000, reg[7]);
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setprg8(0xC000, ~1);
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setprg8(0xE000, ~0);
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}
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static void MSync(void) {
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if (is154) setmirror(MI_0 + (mirror & 1));
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}
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static DECLFW(M88Write) {
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switch (A & 0x8001) {
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case 0x8000: cmd = V & 7; mirror = V >> 6; MSync(); break;
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case 0x8001: reg[cmd] = V; Sync(); break;
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}
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}
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static void M88Power(void) {
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reg[0] = reg[1] = reg[2] = reg[3] = reg[4] = reg[5] = reg[6] = reg[7] = 0;
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Sync();
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MSync();
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, M88Write);
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}
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static void StateRestore(int version) {
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Sync();
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MSync();
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}
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void Mapper88_Init(CartInfo *info) {
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is154 = 0;
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info->Power = M88Power;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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void Mapper154_Init(CartInfo *info) {
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is154 = 1;
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info->Power = M88Power;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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