Remove CopyFami stuff

unused in this implementation, not any other emu uses it. considering
its even UNIF based, probably has no use anymore.
This commit is contained in:
negativeExponent
2022-06-07 18:12:47 +08:00
parent b3c35b6515
commit 75872dab63
9 changed files with 2 additions and 1065 deletions

View File

@@ -622,11 +622,6 @@ static BMAPPING bmap[] = {
{ "BS-4040R", 422, Mapper422_Init, 0 },
{ "22026", 271, Mapper271_Init, 0 },
#ifdef COPYFAMI
{ "COPYFAMI_MMC3", NO_INES, MapperCopyFamiMMC3_Init, 0 },
{ "COPYFAMI", NO_INES, MapperCopyFami_Init, 0 },
#endif
{ NULL, NO_INES, NULL, 0 }
};
@@ -849,17 +844,3 @@ int UNIFLoad(const char *name, FCEUFILE *fp) {
return 1;
}
int CopyFamiLoad() {
ResetCartMapping();
ResetExState(0, 0);
sboardname = (uint8_t*)"COPYFAMI";
if (!InitializeBoard()) {
Cleanup();
return 0;
}
GameInterface = UNIFGI;
return 1;
}