mappers: Change indents from spaces to tabs

- makes this consistent with the rest of the mapper files and codebase in general
- this affects new and edited files in recent commits
This commit is contained in:
negativeExponent
2020-02-22 10:26:56 +08:00
parent 1f322e0b16
commit 74bd49bfd8
13 changed files with 284 additions and 284 deletions

View File

@@ -30,13 +30,13 @@
static uint8 latche;
static SFORMAT StateRegs[] = {
{ &latche, 1, "LATC" },
{ 0 }
{ &latche, 1, "LATC" },
{ 0 }
};
static void Sync(void) {
setprg32(0x8000, 0);
setchr8((latche >> 4) & 1);
setprg32(0x8000, 0);
setchr8((latche >> 4) & 1);
}
static DECLFR(M533Read) {
@@ -44,23 +44,23 @@ static DECLFR(M533Read) {
}
static DECLFW(M533Write) {
latche = (V & CartBR(A));
Sync();
latche = (V & CartBR(A));
Sync();
}
static void M533Power(void) {
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBROB);
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBROB);
SetReadHandler(0xE000, 0xEFFF, M533Read);
SetWriteHandler(0x8000, 0xFFFF, M533Write);
SetWriteHandler(0x8000, 0xFFFF, M533Write);
}
static void StateRestore(int version) {
Sync();
Sync();
}
void Mapper533_Init(CartInfo* info) {
info->Power = M533Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
info->Power = M533Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}