Update m226, m33. Add m433
This commit is contained in:
87
src/boards/233.c
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87
src/boards/233.c
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@@ -0,0 +1,87 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2005 CaH4e3
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* Copyright (C) 2009 qeed
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* Copyright (C) 2019 Libretro Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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/* Updated 2019-07-12
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* Mapper 233 - UNIF 42in1ResetSwitch - reset-based switching
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*/
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#include "mapinc.h"
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static uint8 latche;
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static uint8 reset;
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static SFORMAT StateRegs[] =
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{
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{ &reset, 1, "RST" },
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{ &latche, 1, "LATC" },
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{ 0 }
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};
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static void Sync(void) {
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uint8 bank = (latche & 0x1f) | (reset << 5);
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if (!(latche & 0x20))
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setprg32(0x8000, bank >> 1);
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else {
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setprg16(0x8000, bank);
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setprg16(0xC000, bank);
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}
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switch ((latche >> 6) & 3) {
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case 0: setmirror(MI_0); break;
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case 1: setmirror(MI_V); break;
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case 2: setmirror(MI_H); break;
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case 3: setmirror(MI_1); break;
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}
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setchr8(0);
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}
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static DECLFW(M233Write) {
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latche = V;
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Sync();
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}
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static void M233Power(void) {
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latche = reset = 0;
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Sync();
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SetWriteHandler(0x8000, 0xFFFF, M233Write);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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}
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static void StateRestore(int version) {
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Sync();
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}
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static void M233Reset(void) {
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latche = 0;
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reset ^= 1;
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Sync();
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}
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void Mapper233_Init(CartInfo *info) {
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info->Power = M233Power;
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info->Reset = M233Reset;
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AddExState(&StateRegs, ~0, 0, 0);
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GameStateRestore = StateRestore;
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}
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72
src/boards/433.c
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72
src/boards/433.c
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@@ -0,0 +1,72 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2022 negativeExponent
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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/* NES 2.0 Mapper 433 denotes the NC-20MB PCB, used for the 20-in-1 (CA-006) multicart. It is almost identical to INES Mapper 433, except that mirroring is selected just by single bit 6 (1=Horizontal).
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*/
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#include "mapinc.h"
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static uint8 latche;
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static SFORMAT StateRegs[] =
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{
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{ &latche, 1, "LATC" },
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{ 0 }
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};
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static void Sync(void) {
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if (!(latche & 0x20))
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setprg32(0x8000, (latche & 0x1f) >> 1);
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else {
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setprg16(0x8000, (latche & 0x1f));
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setprg16(0xC000, (latche & 0x1f));
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}
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setmirror(((latche >> 6) & 1) ^ 1);
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setchr8(0);
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}
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static DECLFW(M433Write) {
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latche = V;
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Sync();
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}
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static void M433Power(void) {
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latche = 0;
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Sync();
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SetWriteHandler(0x8000, 0xFFFF, M433Write);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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}
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static void StateRestore(int version) {
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Sync();
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}
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static void M433Reset(void) {
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latche = 0;
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Sync();
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}
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void Mapper433_Init(CartInfo *info) {
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info->Power = M433Power;
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info->Reset = M433Reset;
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AddExState(&StateRegs, ~0, 0, 0);
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GameStateRestore = StateRestore;
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}
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@@ -18,21 +18,16 @@
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* BMC 42-in-1 "reset switch" + "select switch"
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*
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*/
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/* Updated 2019-07-12
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* Mapper 266 - Updated and combine UNIF Ghostbusters63in1 board (1.5 MB carts), different bank order
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* Mapper 226 - Updated and combine UNIF Ghostbusters63in1 board (1.5 MB carts), different bank order
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* - some 1MB carts can switch game lists using Select
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* Mapper 233 - UNIF 42in1ResetSwitch - reset-based switching
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*/
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#include "mapinc.h"
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static uint8 reorder_banks = 0;
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static uint8 isresetbased = 0;
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static uint8 latche[2], reset;
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static uint8 banks[4] = { 0, 0, 1, 2 };
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static SFORMAT StateRegs[] =
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@@ -46,13 +41,9 @@ static void Sync(void) {
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uint8 bank = 0;
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uint8 base = ((latche[0] & 0x80) >> 7) | ((latche[1] & 1) << 1);
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if (isresetbased)
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bank = (latche[0] & 0x1f) | (reset << 5) | ((latche[1] & 1) << 6);
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else {
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if (reorder_banks) /* for 1536 KB prg roms */
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base = banks[base];
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bank = (base << 5) | (latche[0] & 0x1f);
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}
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if (reorder_banks) /* for 1536 KB prg roms */
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base = banks[base];
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bank = (base << 5) | (latche[0] & 0x1f);
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if (!(latche[0] & 0x20))
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setprg32(0x8000, bank >> 1);
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@@ -70,7 +61,7 @@ static DECLFW(M226Write) {
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}
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static void M226Power(void) {
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latche[0] = latche[1] = reset = 0;
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latche[0] = latche[1] = 0;
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Sync();
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SetWriteHandler(0x8000, 0xFFFF, M226Write);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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@@ -81,12 +72,11 @@ static void StateRestore(int version) {
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}
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static void M226Reset(void) {
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latche[0] = latche[1] = reset = 0;
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latche[0] = latche[1] = 0;
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Sync();
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}
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void Mapper226_Init(CartInfo *info) {
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isresetbased = 0;
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/* 1536KiB PRG roms have different bank order */
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reorder_banks = ((info->PRGRomSize / 1024) == 1536) ? 1 : 0;
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info->Power = M226Power;
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@@ -94,18 +84,3 @@ void Mapper226_Init(CartInfo *info) {
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AddExState(&StateRegs, ~0, 0, 0);
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GameStateRestore = StateRestore;
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}
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static void M233Reset(void) {
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latche[0] = latche[1] = 0;
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reset ^= 1;
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Sync();
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}
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void Mapper233_Init(CartInfo *info) {
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reorder_banks = 0;
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isresetbased = 1;
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info->Power = M226Power;
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info->Reset = M233Reset;
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AddExState(&StateRegs, ~0, 0, 0);
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GameStateRestore = StateRestore;
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}
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