Mapper 468: use the modularized ASIC cores.
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@@ -25,7 +25,7 @@
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static uint8 submapper;
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static uint8 reg;
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static uint8 init; /* Games switch between ASICs expecting registers to keep their value, so initialize each ASIC only on the first switch and use this bitfield */
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static uint8 init; /* Games switch between ASICs expecting registers to keep their value, so initialize each ASIC only on the first switch and use this bitfield to track it */
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static uint8 game;
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static SFORMAT stateRegs[] = {
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