Use C-comment style
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40
src/cheat.c
40
src/cheat.c
@@ -114,7 +114,7 @@ void RebuildSubCheats(void) {
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if (c->type == 1 && c->status) {
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if (GetReadHandler(c->addr) == SubCheatsRead) {
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/* Prevent a catastrophe by this check. */
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//FCEU_DispMessage("oops");
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/* FCEU_DispMessage("oops"); */
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} else {
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SubCheats[numsubcheats].PrevRead = GetReadHandler(c->addr);
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SubCheats[numsubcheats].addr = c->addr;
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@@ -224,27 +224,27 @@ int FCEUI_DelCheat(uint32 which) {
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uint32 x = 0;
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for (prev = 0, cur = cheats;; ) {
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if (x == which) { // Remove this cheat.
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if (prev) { // Update pointer to this cheat.
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if (cur->next) // More cheats.
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if (x == which) { /* Remove this cheat. */
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if (prev) { /* Update pointer to this cheat. */
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if (cur->next) /* More cheats. */
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prev->next = cur->next;
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else { // No more.
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else { /* No more. */
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prev->next = 0;
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cheatsl = prev; // Set the previous cheat as the last cheat.
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cheatsl = prev; /* Set the previous cheat as the last cheat. */
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}
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} else {// This is the first cheat.
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if (cur->next) // More cheats
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} else {/* This is the first cheat. */
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if (cur->next) /* More cheats */
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cheats = cur->next;
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else
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cheats = cheatsl = 0; // No (more) cheats.
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cheats = cheatsl = 0; /* No (more) cheats. */
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}
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free(cur->name);// Now that all references to this cheat are removed,
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free(cur); // free the memory.
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free(cur->name);/* Now that all references to this cheat are removed, */
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free(cur); /* free the memory. */
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break;
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} // *END REMOVE THIS CHEAT*
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} /* *END REMOVE THIS CHEAT* */
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if (!cur->next) // No more cheats to go through(this shouldn't ever happen...)
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if (!cur->next) /* No more cheats to go through(this shouldn't ever happen...) */
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return(0);
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prev = cur;
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cur = prev->next;
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@@ -341,7 +341,7 @@ int FCEUI_DecodeGG(const char *str, uint16 *a, uint8 *v, int *c) {
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t = GGtobin(*str++);
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A |= (t & 0x07) << 4;
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//if(t&0x08) return(0); /* 8-character code?! */
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/* if(t&0x08) return(0); */ /* 8-character code?! */
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t = GGtobin(*str++);
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A |= (t & 0x07) << 12;
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@@ -579,41 +579,41 @@ void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2) {
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}
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if (!type) {// Change to a specific value.
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if (!type) {/* Change to a specific value. */
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for (x = 0; x < 0x10000; x++)
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if (!(CheatComp[x] & CHEATC_NOSHOW)) {
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if (CheatComp[x] == v1 && CheatRPtrs[x >> 10][x] == v2) {
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} else
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CheatComp[x] |= CHEATC_EXCLUDED;
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}
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} else if (type == 1) { // Search for relative change(between values).
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} else if (type == 1) { /* Search for relative change(between values). */
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for (x = 0; x < 0x10000; x++)
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if (!(CheatComp[x] & CHEATC_NOSHOW)) {
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if (CheatComp[x] == v1 && CAbs(CheatComp[x] - CheatRPtrs[x >> 10][x]) == v2) {
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} else
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CheatComp[x] |= CHEATC_EXCLUDED;
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}
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} else if (type == 2) { // Purely relative change.
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} else if (type == 2) { /* Purely relative change. */
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for (x = 0x000; x < 0x10000; x++)
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if (!(CheatComp[x] & CHEATC_NOSHOW)) {
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if (CAbs(CheatComp[x] - CheatRPtrs[x >> 10][x]) == v2) {
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} else
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CheatComp[x] |= CHEATC_EXCLUDED;
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}
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} else if (type == 3) { // Any change.
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} else if (type == 3) { /* Any change. */
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for (x = 0; x < 0x10000; x++)
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if (!(CheatComp[x] & CHEATC_NOSHOW)) {
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if (CheatComp[x] != CheatRPtrs[x >> 10][x]) {
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} else
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CheatComp[x] |= CHEATC_EXCLUDED;
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}
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} else if (type == 4) { // Value decreased.
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} else if (type == 4) { /* Value decreased. */
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for (x = 0; x < 0x10000; x++)
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if (!(CheatComp[x] & CHEATC_NOSHOW)) {
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if (!(CheatRPtrs[x >> 10][x] < CheatComp[x]))
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CheatComp[x] |= CHEATC_EXCLUDED;
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}
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} else if (type == 5) { // Value increased.
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} else if (type == 5) { /* Value increased. */
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for (x = 0; x < 0x10000; x++)
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if (!(CheatComp[x] & CHEATC_NOSHOW)) {
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if (!(CheatRPtrs[x >> 10][x] > CheatComp[x]))
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