Use C-comment style

This commit is contained in:
retro-wertz
2017-10-15 03:13:11 +08:00
parent ebca2248d0
commit 52c8155dee
33 changed files with 441 additions and 408 deletions

View File

@@ -2,25 +2,27 @@
#define _FCEU_CART_H
typedef struct {
// Set by mapper/board code:
/* Set by mapper/board code: */
void (*Power)(void);
void (*Reset)(void);
void (*Close)(void);
uint8 *SaveGame[4]; // Pointers to memory to save/load.
uint32 SaveGameLen[4]; // How much memory to save/load.
uint8 *SaveGame[4]; /* Pointers to memory to save/load. */
uint32 SaveGameLen[4]; /* How much memory to save/load. */
// Set by iNES/UNIF loading code.
int mirror; // As set in the header or chunk.
// iNES/UNIF specific. Intended
// to help support games like "Karnov"
// that are not really MMC3 but are
// set to mapper 4.
int battery; // Presence of an actual battery.
/* Set by iNES/UNIF loading code. */
int mirror; /* As set in the header or chunk.
* iNES/UNIF specific. Intended
* to help support games like "Karnov"
* that are not really MMC3 but are
* set to mapper 4.
*/
int battery; /* Presence of an actual battery. */
int vram_size;
uint8 MD5[16];
uint32 CRC32; // Should be set by the iNES/UNIF loading
// code, used by mapper/board code, maybe
// other code in the future.
uint32 CRC32; /* Should be set by the iNES/UNIF loading
* code, used by mapper/board code, maybe
* other code in the future.
*/
} CartInfo;
extern uint8 *Page[32], *VPage[8], *MMC5SPRVPage[8], *MMC5BGVPage[8];