MSVC compatibility fixes
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@@ -637,6 +637,9 @@ void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
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void retro_run(void)
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{
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unsigned width, height, pitch, x, y;
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#ifndef PSP
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static uint16_t video_out[256 * 240];
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#endif
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uint8_t *gfx;
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int32 ssize;
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bool updated;
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@@ -673,8 +676,6 @@ void retro_run(void)
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sceGuClutLoad(32, retro_palette);
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sceGuFinish();
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#else
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static uint16_t video_out[256 * 240];
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#endif
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if (use_overscan)
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