ntsc: Remove magic numbers and cleanup
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@@ -633,7 +633,7 @@ struct st_palettes palettes[] = {
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#define NTSC_RGB 3
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#define NTSC_MONOCHROME 4
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#define NTSC_WIDTH 602
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#define NES_NTSC_WIDTH (((NES_NTSC_OUT_WIDTH(256) + 3) >> 2) << 2)
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static unsigned use_ntsc = 0;
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static unsigned burst_phase;
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@@ -652,7 +652,7 @@ static void NTSCFilter_Init(void)
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{
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memset(&nes_ntsc, 0, sizeof(nes_ntsc));
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memset(&ntsc_setup, 0, sizeof(ntsc_setup));
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ntsc_video_out = (uint16_t *)malloc(NTSC_WIDTH * NES_HEIGHT * sizeof(uint16_t));
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ntsc_video_out = (uint16_t *)malloc(NES_NTSC_WIDTH * NES_HEIGHT * sizeof(uint16_t));
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}
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static void NTSCFilter_Setup(void)
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@@ -973,7 +973,7 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
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#endif
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#ifdef HAVE_NTSC_FILTER
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info->geometry.base_width = (use_ntsc ? NES_NTSC_OUT_WIDTH(width) : width);
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info->geometry.max_width = (use_ntsc ? NTSC_WIDTH : NES_WIDTH);
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info->geometry.max_width = (use_ntsc ? NES_NTSC_WIDTH : NES_WIDTH);
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#else
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info->geometry.base_width = width;
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info->geometry.max_width = NES_WIDTH;
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@@ -1846,34 +1846,33 @@ static void retro_run_blit(uint8_t *gfx)
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#ifdef HAVE_NTSC_FILTER
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if (use_ntsc)
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{
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int h_offset, v_offset;
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burst_phase ^= 1;
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if (ntsc_setup.merge_fields)
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burst_phase = 0;
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nes_ntsc_blit(&nes_ntsc, (NES_NTSC_IN_T const*)gfx, (NES_NTSC_IN_T *)XDBuf,
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NES_WIDTH, burst_phase, NES_WIDTH, NES_HEIGHT,
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ntsc_video_out, NTSC_WIDTH * sizeof(uint16));
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ntsc_video_out, NES_NTSC_WIDTH * sizeof(uint16));
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h_offset = overscan_h ? NES_NTSC_OUT_WIDTH(8) : 0;
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v_offset = overscan_v ? 8 : 0;
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width = overscan_h ? 560 : 602;
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height = overscan_v ? 224 : 240;
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width = NES_WIDTH - (overscan_h ? 16 : 0);
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width = NES_NTSC_OUT_WIDTH(width);
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height = NES_HEIGHT - (overscan_v ? 16 : 0);
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pitch = width * sizeof(uint16_t);
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{
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const uint16_t *in = ntsc_video_out + h_offset + NTSC_WIDTH * v_offset;
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uint16_t *out = fceu_video_out;
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int y;
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int32_t h_offset = overscan_h ? NES_NTSC_OUT_WIDTH(8) : 0;
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int32_t v_offset = overscan_v ? 8 : 0;
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const uint16_t *in = ntsc_video_out + h_offset + NES_NTSC_WIDTH * v_offset;
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uint16_t *out = fceu_video_out;
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for (y = 0; y < height; y++)
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{
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memcpy(out, in, width * sizeof(uint16_t));
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in += NTSC_WIDTH;
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memcpy(out, in, pitch);
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in += NES_NTSC_WIDTH;
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out += width;
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}
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}
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video_cb(fceu_video_out, width, height, pitch);
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}
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else
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#endif /* HAVE_NTSC_FILTER */
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@@ -1897,8 +1896,8 @@ static void retro_run_blit(uint8_t *gfx)
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for (x = 0; x < width; x++, gfx++)
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fceu_video_out[y * width + x] = retro_palette[*gfx];
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}
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video_cb(fceu_video_out, width, height, pitch);
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}
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video_cb(fceu_video_out, width, height, pitch);
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#endif
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}
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@@ -2406,7 +2405,7 @@ bool retro_load_game(const struct retro_game_info *game)
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fceu_video_out = (uint16_t*)linearMemAlign(256 * 240 * sizeof(uint16_t), 128);
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#elif !defined(PSP)
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#ifdef HAVE_NTSC_FILTER
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#define FB_WIDTH NTSC_WIDTH
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#define FB_WIDTH NES_NTSC_WIDTH
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#define FB_HEIGHT NES_HEIGHT
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#else /* !HAVE_NTSC_FILTER */
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#define FB_WIDTH NES_WIDTH
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