fix fds not saving game
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@@ -1637,6 +1637,7 @@ bool retro_load_game(const struct retro_game_info *game)
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{
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unsigned i;
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char* dir=NULL;
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char* sav_dir=NULL;
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size_t fourscore_len = sizeof(fourscore_db_list) / sizeof(fourscore_db_list[0]);
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size_t famicom_4p_len = sizeof(famicom_4p_db_list) / sizeof(famicom_4p_db_list[0]);
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@@ -1706,6 +1707,8 @@ bool retro_load_game(const struct retro_game_info *game)
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if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
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FCEUI_SetBaseDirectory(dir);
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if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &sav_dir) && sav_dir)
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FCEUI_SetSaveDirectory(sav_dir);
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FCEUI_Initialize();
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