fix fds not saving game
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@@ -179,6 +179,11 @@ void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
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below this directory. */
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void FCEUI_SetBaseDirectory(char *dir);
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#ifdef __LIBRETRO__
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void FCEUI_SetSaveDirectory(char *sav_dir);
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#endif
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/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
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Data pointed to by pal needs to be 64*3 bytes in length.
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*/
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