(mapper) Remove hack to "Ganbare Geomon Gaiden" credits, which was an actual game cart bug.
This commit is contained in:
@@ -87,13 +87,13 @@ static DECLFW(VRC24Write) {
|
||||
A &= 0xF003;
|
||||
if ((A >= 0xB000) && (A <= 0xE003)) {
|
||||
if (UNIFchrrama)
|
||||
big_bank = (V & 8) << 2; // my personally many-in-one feature ;) just for support pirate cart 2-in-1
|
||||
big_bank = (V & 8) << 2; /* my personally many-in-one feature ;) just for support pirate cart 2-in-1 */
|
||||
else {
|
||||
uint16 i = ((A >> 1) & 1) | ((A - 0xB000) >> 11);
|
||||
uint16 nibble = ((A & 1) << 2);
|
||||
chrreg[i] = (chrreg[i] & (0xF0 >> nibble)) | ((V & 0xF) << nibble);
|
||||
if (nibble)
|
||||
chrhi[i] = (V & 0x10) << 4; // another one many in one feature from pirate carts
|
||||
chrhi[i] = (V & 0x10) << 4; /* another one many in one feature from pirate carts */
|
||||
}
|
||||
Sync();
|
||||
} else
|
||||
@@ -131,24 +131,32 @@ static DECLFW(VRC24Write) {
|
||||
}
|
||||
|
||||
static DECLFW(M21Write) {
|
||||
A = (A & 0xF000) | ((A >> 1) & 0x3); // Ganbare Goemon Gaiden 2 - Tenka no Zaihou (J) [!] isn't mapper 21 actually,
|
||||
// it's mapper 23 by wirings
|
||||
A = (A & 0xF000) | ((A >> 1) & 0x3); /* Ganbare Goemon Gaiden 2 - Tenka no Zaihou (J) [!] isn't mapper 21 actually,
|
||||
* it's mapper 23 by wirings
|
||||
*/
|
||||
VRC24Write(A, V);
|
||||
}
|
||||
|
||||
static DECLFW(M22Write) {
|
||||
if ((A >= 0xC004) && (A <= 0xC007)) { // Ganbare Goemon Gaiden does strange things!!! at the end credits
|
||||
weirdo = 1; // quick dirty hack, seems there is no other games with such PCB, so
|
||||
// we never know if it will not work for something else lol
|
||||
#if 0
|
||||
/* Removed this hack, which was a bug in actual game cart.
|
||||
* http://forums.nesdev.com/viewtopic.php?f=3&t=6584
|
||||
*/
|
||||
if ((A >= 0xC004) && (A <= 0xC007)) { /* Ganbare Goemon Gaiden does strange things!!! at the end credits
|
||||
weirdo = 1; * quick dirty hack, seems there is no other games with such PCB, so
|
||||
* we never know if it will not work for something else lol
|
||||
*/
|
||||
}
|
||||
A |= ((A >> 2) & 0x3); // It's just swapped lines from 21 mapper
|
||||
//
|
||||
#endif
|
||||
A |= ((A >> 2) & 0x3); /* It's just swapped lines from 21 mapper
|
||||
*/
|
||||
VRC24Write((A & 0xF000) | ((A >> 1) & 1) | ((A << 1) & 2), V);
|
||||
}
|
||||
|
||||
static DECLFW(M23Write) {
|
||||
A |= ((A >> 2) & 0x3) | ((A >> 4) & 0x3) | ((A >> 6) & 0x3);// actually there is many-in-one mapper source, some pirate or
|
||||
// licensed games use various address bits for registers
|
||||
A |= ((A >> 2) & 0x3) | ((A >> 4) & 0x3) | ((A >> 6) & 0x3);/* actually there is many-in-one mapper source, some pirate or
|
||||
* licensed games use various address bits for registers
|
||||
*/
|
||||
VRC24Write(A, V);
|
||||
}
|
||||
|
||||
@@ -167,8 +175,9 @@ static void M22Power(void) {
|
||||
static void M23Power(void) {
|
||||
big_bank = 0x20;
|
||||
Sync();
|
||||
setprg8r(0x10, 0x6000, 0); // Only two Goemon games are have battery backed RAM, three more shooters
|
||||
// (Parodius Da!, Gradius 2 and Crisis Force uses 2k or SRAM at 6000-67FF only
|
||||
setprg8r(0x10, 0x6000, 0); /* Only two Goemon games are have battery backed RAM, three more shooters
|
||||
* (Parodius Da!, Gradius 2 and Crisis Force uses 2k or SRAM at 6000-67FF only
|
||||
*/
|
||||
SetReadHandler(0x6000, 0x7FFF, CartBR);
|
||||
SetWriteHandler(0x6000, 0x7FFF, CartBW);
|
||||
SetReadHandler(0x8000, 0xFFFF, CartBR);
|
||||
|
||||
Reference in New Issue
Block a user